感染/扩散效果Houdini VEX – Infection/spreading tutorial

感染/扩散效果Houdini VEX – Infection/spreading tutorial

In this video I create a fully controllable infection effect with the Solver SOP and VEX, going from zero all the way to the digital asset:

00:00: Intro video

02:00: Defining starting points

04:45: Creating the solver (Solver SOP)

06:50: Solver VEX code (simple)

13:00: Painting a contamination threshold map

14:40: Improving the VEX code to use maps

18:48: Adding noise to the input map

25:35: Adding Blur and Edge Detection to the infected points

32:03: Adding another method for defining Initial grow

37:20: Utilizing texture maps as contamination multipliers

41:13: Adding speed controls

48:18: Creating the Digital Asset

01:08:56: Example uses for the tool

————- credits —————

Intro music:

Ghostpocalypse – 7 Master Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 3.0 License

creativecommons.org/licenses/by/3.0/

Intro Lion model: archive3d.net/?a=download&id=d516e3ec

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Total airplane annoyances in the video: 19 !!!! =)
在本视频中,我使用Solver SOP和VEX创建了一个完全可控的感染效果,从零到一直到数字资产:

00:00:介绍视频

02:00:定义起点

04:45:创建求解器(Solver SOP)

06:50:解算器VEX代码(简单)

13:00:绘制污染阈值图

14:40:改进VEX代码以使用地图

18:48:在输入地图上添加噪音

25:35:向受感染的点添加模糊和边缘检测

32:03:添加另一种定义初始增长的方法

37:20:利用纹理贴图作为污染乘数

41:13:添加速度控制

48:18:创建数字资产

01:08:56:该工具的示例用途