Houdini渲染分层Creating Render Passes in Houdini 17: Tutorial

Houdini渲染分层Creating Render Passes in Houdini 17: Tutorial

Hi Everyone!

I’d thought I’d make another tutorial this month. When I started at a new studio there was a bit of a learning curve for me when it came to how to create render passes in Houdini. As previously working as a LRC Artist (lighting rendering and compositing) I was used to creating AOVs in Maya, but creating mattes, reflection passes, forced lighting, etc in Houdini was something different
.
Render passes were also something I wanted to learn badly while making my demo reel as they make your FX fierce as hell. So I thought this might be a good way to share the joy of a great demo reel.

Thanks to Mr A for continuing to be patient with me. And understanding all my rookie mistakes. Thanks to Dav for sticking around with me while doing overtime, and it’s been great sharing  GO train rides with you. Sorry to the people around us who are tired of listening to nerds on the train talk.  Even more thanks to my Soho crew for welcoming me to the studio and being incredibly amazing to work with. This is really an amazing adventure with you all, and I can’t wait to see where it goes.

Helpful links and my website to check out:

Basic knowledge of lights in Houdini: https://www.katexagoraris.com/houdini  

Website: https://katexagoraris.com  

More VFX Help: https://www.katexagoraris.com/more-fx-help

Rendering Terminology: https://www.katexagoraris.com/rendering-termalog

Refractive Indexes of Materials:
https://www.katexagoraris.com/refractive-indexs-of-materials

Vellum in Houdini: https://www.katexagoraris.com/houdini-vellum

Check out the trailer to the movie I’m currently working on here: (I’ll post more updates on it as more trailers get released) 🙂 Bad Boys for Life!

https://www.youtube.com/watch?v=DjOaTOFgVzg
谷歌翻译:
嗨,大家好!

我还以为我会成为另一个教程这个月。当我开始在一个新的工作室有一点对我来说是学习曲线,当它来到了如何创建霍迪尼渲染通道。如先前工作作为一个LRC艺术家(照明渲染和合成)我是用来在Maya创建AOVs,但创建遮罩,反射传递,强迫照明等霍迪尼是不同的东西
.
渲染过程也是我想做的学习不好而让我的演示辘,因为他们使你的FX激烈的地狱。所以我想这可能是共享一个伟大的演示辘的快乐的好方法。

由于A先生继续保持耐心和我在一起。和理解我所有新秀的错误。由于DAV与我身边的坚持,而这样做的加班,它已经共享GO火车旅行伟大和你在一起。对不起,我们身边谁是听腻了在火车上谈话书呆子的人。更感谢我的苏荷船员欢迎我的工作室,是令人难以置信的惊人的工作。这确实是一个了不起的冒险与你的一切,我迫不及待地想看到它去。

有用的链接和我的网站看看:

Basic knowledge of lights in Houdini: https://www.katexagoraris.com/houdini  

Website: https://katexagoraris.com  

More VFX Help: https://www.katexagoraris.com/more-fx-help

Rendering Terminology: https://www.katexagoraris.com/rendering-termalog

材料的折射率:
https://www.katexagoraris.com/refractive-indexs-of-materials

Vellum in Houdini: https://www.katexagoraris.com/houdini-vellum

退房的预告片的电影,我目前正在此:(我会后它更多更新更拖车得到释放):)生命坏男孩!

https://www.youtube.com/watch?v=DjOaTOFgVzg

想得到该评论有新回复的通知?
提醒
guest
0 评论
内联反馈
查看所有评论