布尔+体素的工作流程快速教程Houdini Boolean+Voxel Workflow || 2min Tutorial

布尔+体素的工作流程快速教程Houdini Boolean+Voxel Workflow || 2min Tutorial

For some time I have been using the Boolean and the Voxels together in Houdini. With this workflow you can make quick hardsurfaces, so in my case I have made a gun as example. With the boolean it is easy to make shapes and with the voxels you can make the highpoly for baking. I can really recommend you trying out this workflow and combine this with polyreduce and auto uv.
This idea has also been used in other software, like 3Ds max booleans and then use Zbrush to make Highpoly.

https://www.artstation.com/siver/blog/BoVX/houdini-blog-32-booleanvoxel-workflow
谷歌翻译:
有一段时间我一直在使用布尔和体素一起霍迪尼。与此工作流程可以使快速硬表面,所以在我的情况我已经做了枪为例。随着布尔很容易使形状与体素可以使烘烤的highpoly。我真的可以推荐你尝试这种工作流程,并与polyreduce和经销商的紫外线结合这一点。
这个想法也已在其他软件中使用,比如3DS MAX的布尔值,然后用ZBrush的做Highpoly。

https://www.artstation.com/siver/blog/BoVX/houdini-blog-32-booleanvoxel-workflow

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