MG运动图形教程 – 使用VOP制作点运动Houdini FX MoGraph Tutorial – Generating Point Waves with VOPs

MG运动图形教程 – 使用VOP制作点运动Houdini FX MoGraph Tutorial – Generating Point Waves with VOPs

Houdini FX MoGraph Tutorial – Generating Point Waves with VOPs – Part 01

This tutorial is part of the series „Houdini FX for Motion Graphics“.
In these lessons, 3D- & VFX-Trainer Helge Maus (pixeltrain.de) demonstrates, how you can generate a Point Wave with the help of Noises inside of VOPs. He explains the methodology to understand an effect and build the node setup step-by-step. You will learn the use of Noises, Bind- & Bind-Export Nodes, Parameter-Ramps, Fit-Nodes, Multipliers for Floats and Vectors and how to analyze the outputs through the Geometry Spreadsheet. In the end, you transfer the animated noises to the pscale attribute to render the effect in Mantra or an external render engine.
Helge Maus is a 3D & VFX-Trainer for professionals.
You will find more information about in-house training, online coachings and vfx-academies at pixeltrain.de .
Like us on Facebook: facebook.com/pixeltrain3D
Here is my Patreon for your support
patreon.com/pixeltrain3d/
And here my LinkedIn information if you are interested to connect:
linkedin.com/in/pixeltrain/
谷歌翻译:
本教程是该系列的“霍迪尼外汇动态图形”的一部分。
在这些课程中,3D-和VFX培训师赫尔格·毛斯(pixeltrain.de)证明,你怎么可以生成一个波形点与噪声的VOP的内部帮助。他解释的方法来理解的影响,并建立节点设置步骤一步。您将学习使用的噪声,Bind-和绑定,导出节点,参数坡道,装修节点,乘数浮标和载体以及如何通过电子表格几何分析的输出。最后,你的动画声音传送到PSCALE属性来呈现咒的效果或外部渲染引擎。
赫尔格·毛斯是3D和特效师培训的专业人士。
你会发现有关的内部培训,在线coachings和VFX-院校在pixeltrain.de更多信息。
Like us on Facebook: facebook.com/pixeltrain3D
这是我Patreon的支持
patreon.com/pixeltrain3d/
在这里,我的LinkedIn的信息,如果你有兴趣进行连接:
linkedin.com/in/pixeltrain/

 
 
 

Houdini FX MoGraph Tutorial – Generating Point Waves with VOPs – Part 02

This tutorial is part of the series „Houdini FX for Motion Graphics“.
In this lesson, 3D- & VFX-Trainer Helge Maus (pixeltrain.de) demonstrates, how you can now render the generated Points Wave from the first tutorial ( vimeo.com/371668438 ) inside Houdini Mantra for Adobe After Effects. For that, we first generate a Houdini project and a File Cache with a clever naming structure, then set up our Camera with DoF and assign an emissive shader.
Helge Maus is a 3D & VFX-Trainer for professionals.
You will find more information about in-house training, online coachings and vfx-academies at pixeltrain.de .
Like us on Facebook: facebook.com/pixeltrain3D
Here is my Patreon for your support
patreon.com/pixeltrain3d/
And here my LinkedIn information if you are interested to connect:
linkedin.com/in/pixeltrain/
谷歌翻译:
本教程是该系列的“霍迪尼外汇动态图形”的一部分。
In this lesson, 3D- & VFX-Trainer Helge Maus (pixeltrain.de) demonstrates, how you can now render the generated Points Wave from the first tutorial ( vimeo.com/371668438 ) inside Houdini Mantra for Adobe After Effects. For that, we first generate a Houdini project and a File Cache with a clever naming structure, then set up our Camera with DoF and assign an emissive shader.
赫尔格·毛斯是3D和特效师培训的专业人士。
你会发现有关的内部培训,在线coachings和VFX-院校在pixeltrain.de更多信息。
Like us on Facebook: facebook.com/pixeltrain3D
这是我Patreon的支持
patreon.com/pixeltrain3d/
在这里,我的LinkedIn的信息,如果你有兴趣进行连接:
linkedin.com/in/pixeltrain/

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