Mantra全面教程Mantra Tutorial

Mantra全面教程Mantra Tutorial

Mantra Tutorial — Applying Materials – Getting Started Course ep. 01

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

In the first video of the Mantra Course for Houdini we start from the very basics – applying materials, in different ways.

This is not as exciting as you might have expected, but I really did not want to skip any step in this Mantra course.

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

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Music: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

在咒课程霍迪尼的第一个视频中,我们从基础做起 – 应用材料,以不同的方式。

这并不令人兴奋,因为你可能已经预期,但我真的没有想跳过这个咒当然,任何一步。

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

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Music: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w

 
 
 

Mantra Tutorial — Your First Render – Getting Started Course ep. 02

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

In the second video we will be discussing the steps needed to “hit that render button”. I mean, that’s why we are all gathered here, right?

Adding a light, a camera, and a mantra output driver — I will be showing you how to do just that. If you are an intermediate or advanced user, this might be not what you are looking for, but for someone who is just starting the learning journey this video will be important. Not skipping any steps here!

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

在第二个视频中,我们将要讨论的“用于呈现按钮命中”需要的步骤。我的意思是,这就是为什么我们都聚集在这里,对不对?

添加一盏灯,一个摄像头,和一个口头禅输出驱动器 – 我会向你展示如何做到这一点。如果你是一个中级或高级用户来说,这可能是你正在寻找的不是,但有人谁是刚刚开始学习的旅程这部影片将是非常重要的。不跳过任何步骤,在这里!

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)

 
 
 

Mantra Tutorial — Principled Shader – Getting Started Course ep. 03

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

There’s no way around it — we need to go through the Principled Shader that comes with Mantra default materials. It’s a very powerful shading instrument, and has a lot of different tweaks.
This is a birds eye view of the shader, a brief explanation of what those sliders mean. Roughness, metalness, transparency and everything in between.

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

有没有办法解决它 – 我们需要通过自带的口头禅默认材料的原则着色器。这是一个非常强大的阴影仪,并有很多不同的调整的。
这是着色器的鸟瞰视图,那么那些滑块意味着一个简要的解释。粗糙度,metalness,透明度和之间的一切。

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)

 
 
 

Mantra Tutorial — Noise & Ramp – Getting Started Course ep. 04

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

Finally, we are building a material from the ground up. We are going to look at noises, controlling their output with ramps, and finally adding micro details to the normals using those techniques.
This is an introduction to noises and ramps, but you can already see how powerful the concept really is.

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Cities Two (Spotify link:https://open.spotify.com/track/0NA593FVlJmpCDD6WJAExe?si=GGsWj1S4QSG3ODHkXDOSyg)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

最后,我们正在建设的从地上爬起来的材料。我们要看看噪音,控制自己的坡道输出,最后加入微观的细节,使用这些技术的法线。
这是一个介绍对噪声和坡道,但你已经可以看到这个概念确实是多么强大。

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

=====================
音乐
glitchi – Cities Two (Spotify link:https://open.spotify.com/track/0NA593FVlJmpCDD6WJAExe?si=GGsWj1S4QSG3ODHkXDOSyg)

 
 
 

Mantra Tutorial — Displacement & Problem Fixing – Getting Started Course ep. 05

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

Displacement can produce interesting effects to your geometry, especially so when it’s noise-driven. Yet, it can also break your shading.
We will be looking at how to setup displacement and how to fix problems that can appear in the render.

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Cities Two (Spotify link:https://open.spotify.com/track/0NA593FVlJmpCDD6WJAExe?si=GGsWj1S4QSG3ODHkXDOSyg)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

排量可以产生有趣的效果,你的几何形状,尤其是当它的噪音驱动。然而,它也可以打破你的阴影。
我们将寻求如何设置位移,以及如何解决可能出现在渲染的问题。

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

=====================
音乐
glitchi – Cities Two (Spotify link:https://open.spotify.com/track/0NA593FVlJmpCDD6WJAExe?si=GGsWj1S4QSG3ODHkXDOSyg)

 
 
 

Mantra Tutorial — Triplanar Projection (+ gamma fix) – Getting Started Course ep. 06

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

Triplanar projection solves tons of UV-related problems on tricky geometry which does not need UVs to begin with. We will discover this method of shading, set up new defaults, and create our alien rock.

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Cities Two (Spotify link:https://open.spotify.com/track/0NA593FVlJmpCDD6WJAExe?si=GGsWj1S4QSG3ODHkXDOSyg)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

三平面投影解决了万吨的它不需要的UV开始与棘手的几何紫外线相关的问题。我们会发现阴影的这种方法,建立新的默认值,并创造我们的外星岩石。

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

=====================
音乐
glitchi – Cities Two (Spotify link:https://open.spotify.com/track/0NA593FVlJmpCDD6WJAExe?si=GGsWj1S4QSG3ODHkXDOSyg)

 
 
 

Mantra Tutorial — Layer (Material) Mixing — Getting Started Course ep. 07

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

Mixing layers, shaders and materials is essential for creating varied procedural material setups. I walk you through a basic setup so you understand the process from A to Z without needless complications.
I also show you some UI tweaks for working around some Houdini quirks.

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Cities Two (Spotify link:https://open.spotify.com/track/0NA593FVlJmpCDD6WJAExe?si=GGsWj1S4QSG3ODHkXDOSyg)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

混合层,着色器和材料是用于创建程序多样材料设置必要的。我引导您完成一个基本的设置,以便您了解从A到Z的过程中没有不必要的并发症。
我还告诉你了工作周围的一些怪癖霍迪尼一些UI调整。

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

=====================
音乐
glitchi – Cities Two (Spotify link:https://open.spotify.com/track/0NA593FVlJmpCDD6WJAExe?si=GGsWj1S4QSG3ODHkXDOSyg)

 
 
 

Rounded Edge Shader: Fake Bevel + Basics of Procedural Tear and Wear — Mantra Getting Started ep. 08

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

This tutorial is a start for procedural masking and material creation. We start discussing the rounded edge shader and how we can fake the effect of rounded edges without the need to actually tweak the geometry. Then we go through controlling it with noise, and finally — creating a very basic tear and wear effect. I rate this technique Essential out of 10.

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

本教程是为程序掩蔽和物资创建开始。我们开始讨论圆边着色器,以及我们如何假圆滑的边,而无需影响实际调整的几何形状。然后我们通过与噪音控制它,最后 – 创建一个非常基本的撕裂和磨损的效果。我率这一技术的基本出来的10。

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)

 
 
 

Surface Imperfections: Dirt mask & Occlusion mask — Procedural Material Creation with Mantra ep. 09

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

In this episode I go over creating surface imperfections and overall building a final material using rendertime Dirt and Occlusion masks.
Interestingly enough, we will control the look of the hard surface shader by dividing a triplanar mask by negative values. The results might surprise you!

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

在这一集里,我去了创建表面缺陷和整体建筑采用的渲染污垢和遮挡掩蔽的最终材料。
有趣的是,我们将通过负值除以三平面屏蔽控制的硬表面材质的外观。结果可能会让你大吃一惊!

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)

 
 
 

Types of Lights, Global Illumination, Render Noise and Settings — Rendering with Mantra ep. 10

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

We discuss rendering settings, different types of lights, including the preset for sky setup, environment lights, geometry lights, and pretty much anything that is needed to get it all working together.
Slightly more technical and arguably not overly exciting topic, but important nonetheless.

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

我们讨论渲染设置,不同类型的灯,包括预置天空设置,环境灯,几何灯,并需要得到它一起工作的几乎任何东西。
稍更多的技术,可以说是不是太令人兴奋的话题,但仍然很重要。

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)

 
 
 

Car Paint Shader, Fresnel, Frosted Glass Effect — Rendering with Mantra ep. 11

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

We will discuss how to render Car Paint, create iridescent effect using Fresnel utility node, and finally, a frosted glass shader (a-ha, you thought I forgot about it? there you go!)

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Cities Two (Spotify link:https://open.spotify.com/track/0NA593FVlJmpCDD6WJAExe?si=GGsWj1S4QSG3ODHkXDOSyg)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

我们将讨论如何使汽车漆,采用菲涅尔公用事业节点创建虹彩效果,最后,磨砂玻璃着色器(A-HA,你以为我忘了?你去那里!)

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

=====================
音乐
glitchi – Cities Two (Spotify link:https://open.spotify.com/track/0NA593FVlJmpCDD6WJAExe?si=GGsWj1S4QSG3ODHkXDOSyg)

 
 
 

Additional Noise Controls & Rest Position — Rendering with Mantra ep. 12

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

I will show you some interesting looking effects that we can achieve using rather simple operations with math, as well as controlling the look of the noises using other noises.
I also show you how to fix the “noise swimming” problem you might come across if you geometry starts to get animated.

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

我会告诉你一些有趣的效果看,我们可以用比较简单的操作与数学,以及控制使用其他噪声噪声的外观实现。
我还告诉你如何解决“噪音游泳”的问题,你可能会遇到,如果你几何学开始变得活跃。

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)

 
 
 

Volumes and Cloud Rendering Basics — Rendering with Mantra ep. 13

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

Adding mood and atmosphere to your scenes to drive and reinforce the story is something any creator wants. You can do that with adding atmospherics effects. So we do just that! I also show you a very simple way of how to convert any geometry you have into a cloud and render it.

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

添加的心情和气氛的场景驱动和加强的故事是值得任何创作者希望。你可以做到这一点与增加大气干扰的影响。因此,我们做到这一点!我还告诉你如何您有任何几何形状转换为云和渲染这是一个非常简单的方法。

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)

 
 
 

Using Attributes to Control Materials — Rendering with Mantra ep. 14

If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
Videos will remain free forever, so nothing changes there!
Thanks for watching, and happy learning!

As a final thing I wanted to showcase how you could use attributes that you create or inherit with the geometry to control the look of your shaders.
I also stop for a moment to show you how to disable (if needed) the point rendering: this can lead to awkward moments on renderings if you got some geometry elsewhere and spheres are (literally) popping out of your geo.
I use simplest VOP to create/control my attributes in sop context and propagate them to mat context. If you are not sure “what on Earth” is happening, what can I say — subscribe to learn more, since we gonna dive deep in Houdini when H18 releases (later this year).

Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!

=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
If you want to follow along with the course with all the assets, you can get them here: https://gumroad.com/l/CWEiY
影片仍将永远免费,因此没有发生任何变化!
感谢您的收看,学习愉快!

作为最后一点,我想向人们展示了如何使用属性,这些属性创建或继承与几何形状来控制你的着色器的外观。
我也停止了一会儿向您展示如何禁用(如果需要)点渲染:这可能导致尴尬的时刻上渲染,如果你有一些几何其他地方和领域都(直译)你的地缘跑出。
我用最简单的VOP建立/ SOP方面控制自己的属性,并将其传播到垫子上下文。如果你不知道“什么地球上”正在发生的事情,我能说什么 – 订阅了解更多,因为在胡迪尼我们要下潜深,当H18版本(今年晚些时候)。

不要忘了发表评论,如果您有意见或疑问,并创下订阅该系列没有错过其他视频。祝你有愉快的一天!

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音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)

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