Solid Angle Maya To Arnold 4.0.1 for Maya Win_Mac_Lnx

Solid Angle Maya To Arnold 4.0.1 for Maya Win_Mac_Lnx

Solid Angle Maya To Arnold 4.0.1 for Maya Win/Mac/Lnx

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
谷歌翻译:

阿诺德的玛雅(或MtoA)提供一个桥,阿诺德渲染从Maya的标准接口内。 MtoA现在与阿诺德5.0核心出货。
特征
与Maya的形状,相机,灯光和着色器无缝集成。
基于图像的照明支持,包括本领域物理天空的状态。
交互式渲染(IPR)允许参数的变化,而不会中断您的工作快速预览。
支持体绘制与Maya流体。
支持玛雅头发和nHair。
颗粒和n粒子支持,包括粒子instancer。
推迟几何的创建在渲染时用替身占位符节点。
生产力的推动:覆写集,抵抗遮罩,阴影捕捉,传球,UDIM风格纹理和任意primvar数据。
通过扩展插件(Golaem,FumeFX for Maya的,夜啼,须与理发)。
集成的XGen。
Texturable几何灯。
深EXR。
绘制曲线的。