Gumroad – Render Engines – A Small Overview with Jan Urschel

Gumroad – Render Engines – A Small Overview with Jan Urschel

Duration 2h Project Files Included MP4

A non-technical, un-scientific and personal comparison of Blender Cycles, Eevee and Octane! We’re looking at lighting/rendering a large interior space in a concept design workflow. A small overview over some attractive render choices available today and how they fare in an actual work environment.
What topics are covered?
– Lighting
– Material and render setup for Eevee and Cycles
– Scene overview in Octane Standalone and Octane for Blender for comparison
– Quick Photoshop paintover
Who is it for?
Creatives who are interested in rendering within Blender.
What will I get?
– 2+ hour video tutorial with narration
– 3D source and scene files (OBJ, ORBX and BLEND)
– PSD file
What do I need to have before I start:
– Blender 2.8
– Octane Standalone (not required but useful)
– Intermediate knowledge of Blender and Octane
Who made this?
My name is Jan Urschel and I’m a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.
谷歌翻译:

非技术性,非科学和搅拌机周期,伊布和辛烷值的个人比较!我们正在寻找照明/渲染的概念设计工作流程内部空间大。在一些有吸引力的一个小的概述呈现的选择可今天,他们在实际工作环境中表现如何。
什么议题涵盖?
– 灯光
– 材质和渲染设置为伊布和循环
– 辛烷值独立和辛烷值为搅拌机场面概观比较
– 快速的Photoshop paintover
是谁呢?
谁感兴趣的内搅拌机渲染素材。
我将要得到什么?
– 2+小时的视频教程,旁白
– 3D片源和场景文件(OBJ,ORBX和混合)
– PSD文件
什么我需要有我开始之前:
– 搅拌机2.8
– 辛烷独立(非必需,但很有用)
– 搅拌机和辛烷值的中级知识
谁做了这个?
我的名字是简URSCHEL我就是一个专业的概念设计师,并在电影和视频游戏行业工作工作项目,如Marvel上尉,攻壳机动队,霸一方,还有更多的创意总监。

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