使用Vex制作曼德尔球分形效果MandelBulb Fractal in houdini Using VEX

使用Vex制作曼德尔球分形效果MandelBulb Fractal in houdini Using VEX

Mandelbulb creating using Ray Marching , this projects was made just as part of a study about raymarching rendering technique , just for fun and education porpuse.
there is no geometry inside houdini ,just a grid
running a VEX over points . rendering a imaginary scene.
my raymarching render is using a diffuse shader , 2 lights , occlusion , normal vector, point position , noise textures , and a glow mask.
Post processing effects like glow , chromatic aberration and color correction using VEX and SOP nodes .
simple scene making off :
vimeo.com/381684202
Free hip scene : drive.google.com/open?id=1qfdGtphzmfl-x4qLzSJsQBJyl8VBzjED
谷歌翻译:
曼德尔球使用光线跟踪创建,该项目被做只是作为一个约raymarching渲染技术,只是为了好玩和教育porpuse研究的一部分。
没有几何内部魔术师,只是一个网格
在点运行的VEX。渲染假想场景。
我的raymarching渲染使用漫着色器,2个灯,闭塞,法线矢量,点位置,噪声纹理,以及辉光掩模。
后处理等辉光,色差和使用VEX和SOP节点颜色校正效果。
简单的场景制作关:
vimeo.com/381684202
Free hip scene : drive.google.com/open?id=1qfdGtphzmfl-x4qLzSJsQBJyl8VBzjED