Udemy – Make Hyper-Realistic Outdoor Environments in Unreal Engine

Udemy – Make Hyper-Realistic Outdoor Environments in Unreal Engine

Duration 4h Project Files Included MP4

What you’ll learn
– People WILL NOT believe you when you say it’s not a photo
– You will learn the basics of Blender 2.81 for Asset Modeling
– You will learn how to use Quixel Mixer from start to finish
– You will learn the basics of WorldMachine for quick terrain generation
– You will learn how to get your hands on UNLIMITED free Megascans assets
– You will create two entire projects: a Grassy Field, and a Rocky Beach
– You will learn the basics of Unreal Engine 4.23
Be willing to learn: the best learning comes with patience!
“There’s no way that’s not a picture.” That’s what most people say when I show them my recent work. Isn’t that what we all do it for? The raw wonder and disbelief inspired by incredible art. Game design is an art form, so please allow me to show you the brush, the canvas, and the paint.
Unreal Engine has always been well-known for its realistic lighting and graphics, but when paired with the stunningly realistic library of assets from Quixel, there is absolutely no competition! In this course, we will take the absolute beginner from knowing NOTHING about Unreal Engine 4 (UE4), Blender 2.81, or the Quixel Suite to a workable knowledge of:
– How to Install Unreal Engine 4.23
– How to Access Unlimited Free Photoscanned Assets
– How to Import Megascans Assets into Unreal Engine 4.23
– How to Navigate the UE4 Interface
– How to Layout a Scene
– How to Manipulate Objects in Unreal Engine
– How to Mass-Place Objects and Plants/Grass with the Foliage tool
– How to Access a Library of Free Trees and Modify the Assets
– How to Find Biome Information to Create Realistic Biodiversity for an Area
– Which Assets to Start with, and Which to End with
– How to Create an Entire Grassy Field
– Extra Pro Tricks for Speeding up the Unreal Engine Workflow
– How to Playtest and Prototype your Levels in Third Person or First Person
– How to use Unreal Engine’s BSP System Quickly to Greybox Levels
– How to Create Fog Effects in Unreal
– How to Create Rivers, Lakes, Oceans, Waterfalls, etc
– How to Use WorldMachine to Generate Incredibly Realistic Terrain Objects
– How to Create a Functional Landscape Material in Unreal
– How to Paint Landscapes Automatically to Save Time
– How to Install Blender 2.81
– How to Navigate Blender 3D’s Interface
– How to Create Basic Models in Blender
– Blender 2.8’s Modifier Workflow for Fast Editing
– How to Set Up Material Slots for your Assets (Bricks for Wall, Asphalt for Road)
– How to Send Blender Models to Unreal Engine 4.23
– How to Use Tessellation to Create Photo-like Objects
– How to Create a Rocky Beach Level
– How to Create Cinematic Camera Animations, like Those in the Trailer!
– How to Use Quixel Mixer to Create Amazing Mixed Materials
– How to Export Quixel Mixer Materials to Unreal Engine 4.23

– 人们不会相信你的时候,你说这是不是一个照片
– 您将学习搅拌机2.81对资产建模的基础知识
– 您将学习如何使用QUIXEL搅拌机从开始到结束
– 您将了解世界机床的基础知识,以便快速地形生成
– 您将学习如何让你的手,可以无限次免费Megascans资产
– 您将创建两个项目全:一片草地,和石滩
– 您将学习虚幻引擎4.23的基础知识
– 如何安装虚幻引擎4.23
– 如何访问无限量免费Photoscanned资产
– 如何导入Megascans资产到虚幻引擎4.23
– 如何浏览UE4接口
– 如何布局的场景
– 如何操纵在虚幻引擎对象
– 如何海量位置目标和植物/草与树叶工具
– 如何获得免费树木和修改资源的库
– 如何找到生物群落的信息为一个区域创建逼真的生物多样性
– 哪些资产入手,并与到结束
– 如何创建一个完整的草地上
– 加快虚幻引擎的工作流程外专业技巧
– 如何游戏测试和原型的第三人称或第一人称水平
– 如何使用虚幻引擎的BSP系统将迅速给Greybox水平
– 如何创建虚幻雾效果
– 如何创建河流,湖泊,海洋,瀑布等
– 如何使用世界机床来生成极其逼真的地形对象
– 如何在虚幻创建一个功能风景素材
– 如何自动画山水,以节省时间
– 如何安装搅拌机2.81
– 如何浏览搅拌机3D界面
– 如何在搅拌机创建基本模型
– 搅拌机2.8的修改器工作流程快速编辑
– 如何建立材质窗为您的资产(砖墙壁,沥青公路)
– 如何发送搅拌机模型虚幻引擎4.23
– 如何使用镶嵌创建照片状物体
– 如何创建一个石滩级别
– 如何创建电影摄影机动画,就像那些在拖车!
– 如何使用QUIXEL搅拌机创造出惊人的混合材料
– 如何导出QUIXEL混合机材料到虚幻引擎4.23


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