Houdini工具架进行破碎模拟和二次破碎Debri Particles from Destruction Simulation using Houdini’s Shelf Tool

Houdini工具架进行破碎模拟和二次破碎Debri Particles from Destruction Simulation using Houdini’s Shelf Tool

Debri Particles from Destruction Simulation using Houdini’s Shelf Tool

This video demonstrates how to quickly setup a destruction scene that fractures a geometry, has debri particles, and contains dust from the pyro smoke simulation, as part of the destruction visual effect. All done using Houdini’s Shelf Tool.

Download Houdini File:
bubblepins.com/blog/destruction-debri-particles-shelf-tool

(Next Video) Dust Pyro from Destruction Simulation using Houdini’s Shelf Tool & Rendered in Redshift:
Debri Source VEX Explanation:
https://bubblepins.com/blog/detecting-collision-on-impact

Debri Source VEX Explanation:
https://bubblepins.com/blog/detecting-collision-on-impact

Volume Material Video:
https://youtu.be/BjSCRKJ6uGQ

#houdini
#sidefx
#physicalsimulation
谷歌翻译:
该视频演示了如何快速建立破坏场景,破坏场景会破坏几何形状,产生碎片颗粒并包含来自焦烟模拟的灰尘,这是破坏视觉效果的一部分。所有操作均使用Houdini的货架工具完成。

下载Houdini文件:
bubblepins.com/blog/destruction-debri-particles-shelf-tool

(下一个视频)使用Houdini的架子工具从破坏模拟中获得的尘土兵马俑,并在Redshift中渲染:
Debri Source VEX说明:
https://bubblepins.com/blog/detecting-collision-on-impact

Debri Source VEX说明:
https://bubblepins.com/blog/detecting-collision-on-impact

批量素材视频:
https://youtu.be/BjSCRKJ6uGQ

#houdini
#sidefx
#physicalsimulation

 
 
 

Dust Pyro Smoke from Destruction Simulation using Houdini’s Shelf Tool

Here we demonstrate using Houdini’s Shelf Tools on how to add dust pyro to the a previous Destruction scene that already contained Debri Particles to exaggerate the collision impact. Here we reuse the Debri Source points and convert it into a volume.

Download Houdini File:
bubblepins.com/blog/destruction-dust-pyro-shelf-tool

(Previous Video) Debri Particles from Destruction Simulation using Houdini’s Shelf Tool:
https://youtu.be/vs9RB3D0xsY

Debri Source VEX Explanation:
https://bubblepins.com/blog/detecting-collision-on-impact

Volume Material Video:
https://youtu.be/BjSCRKJ6uGQ

#houdini
#sidefx
#physicalsimulation
谷歌翻译:
在这里,我们演示了如何使用Houdini的“货架工具”将粉煤焦添加到已经包含“碎片颗粒”的先前“毁灭”场景中,以夸大碰撞影响。在这里,我们重用Debri Source点并将其转换为体积。

下载Houdini文件:
bubblepins.com/blog/destruction-dust-pyro-shelf-tool

(上一个视频)使用Houdini的Shelf Tool通过破坏模拟获得的碎片颗粒:
https://youtu.be/vs9RB3D0xsY

Debri Source VEX说明:
https://bubblepins.com/blog/detecting-collision-on-impact

批量素材视频:
https://youtu.be/BjSCRKJ6uGQ

#houdini
#sidefx
#physicalsimulation

想得到该评论有新回复的通知?
提醒
guest
2 评论
最旧
最新 得票最多
内联反馈
查看所有评论
Monokoro
Monokoro
1 年 之前

第一个工程文件链接失效了