Udemy – Blender 2.81 – Substance painter – Sci fi asset creation

Udemy – Blender 2.81 – Substance painter – Sci fi asset creation

Duration 10h Project Files Included MP4

What you’ll learn
Discover specific Blender 2.8 modeling tools and apprehend Substance painter
Create an asset ready to be imported into a game engine
Discover a workflow from A to Z for the creation of a futuristic rifle
Requirements
Knowing the basics of Blender training from A to Z is a plus but not required
Good knowledge of the computer tool
Having a recent graphic card
Description
In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.
This training will allow you to discover a complete workflow and discover features of both software.
This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.
In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.
As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.
The source files are included in the training and allow you to understand the entire workflowfrom the beginning to the end.
Who this course is for:
3d graphists
Game designers
Illustrators
谷歌翻译:

您将学到什么
发现特定的Blender 2.8建模工具并了解Substance Painter
创建准备好要导入游戏引擎的资产
发现从A到Z的工作流程以创建未来派步枪
要求
知道从A到Z的Blender训练的基础是一个加号,但不是必需的
熟悉计算机工具
拥有最近的图形卡
描述
在这次培训中,我们将发现创建科幻资产的过程。我们以制作电子游戏步枪为例。
通过本培训,您可以发现完整的工作流程并发现两种软件的功能。
该培训分为5章,将按照创建纹理的基本形式并将其导入游戏引擎的过程进行。
在第一章中,我们将深入了解在Blender中将使用的特定建模工具,一旦掌握了这些概念,我们将能够在第二章中进行步枪的建模。在第3章中,我们将在模型中添加细节。第4章将在Substance painter中进行纹理化,然后我们将回到第5章的Blender在渲染引擎Cycles和Eevee上渲染项目。我们还将发现如何制作一套完整的套件来试验新表格,并将最终模型导入Sketchfab和Unity中。
作为这次培训的一项奖励,您还将找到两个使用相同创意技术制作的完整模型,一个完整的机器人和一个完整的机甲,这些模型经过装配和纹理化处理,可在您的项目中使用。我没有任何限制。
源文件包含在培训中,使您能够从头到尾了解整个工作流程。
本课程适合谁:
3D绘图员
游戏设计师
插画家

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