Redshift渲染基础Fundamentals of Rendering with Redshift in Houdini

Redshift渲染基础Fundamentals of Rendering with Redshift in Houdini

This is a quick start guide for some of the fundamentals and must knows for making awesome still images in redshift. Will be covering how to setup lights, materials, camera and render settings.

Heres some of the key things we cover:
– Rs Dome light : Make sure to add a dome map, disable from background and from viewport.
– Rs lights – set to spherical and tick off the visibility
– Uv quick shade : Test to make sure your uvs look how you wish before putting the material. because you cant visualize the diffuse once the material is on.
– On the materials will be creating a redshift material, then you want to connect the rs material to the redshift material.
– Rs Texture : Ensure its RS not just a texture so that redshift reads it.
– Will be using an RS Bump – Reduce intensity to .1 or less
– Rs AO plug into the overall
– Rs color correct to tweak your textures
– Rs Displacement plug into the displacement
– Rs texture connected to roughness helps tweak the reflections
– Redshift render in our OUT context
– Make sure you have global illumination to brute force
– On our OBJ context, tesselation is on and also our displacement
– Refer to sec 16 to tweak your ZD, you need to enable this on the redshift cam parameters.
– At min 19 I show you where to tweak your final render paramenters and increase the samples to get more detail form your images.
谷歌翻译:
这是一些基础知识的快速入门指南,并且必须了解在红移中制作出色的静止图像。将介绍如何设置灯光,材质,相机和渲染设置。

以下是我们涵盖的一些关键内容:
-Rs Dome light:确保添加一个Dome Map,从背景和视口禁用。
-Rs灯-设置为球形并勾选能见度
-紫外线快速遮挡:在放置材料之前,进行测试以确保您的紫外线看起来像您想要的那样。因为一旦打开材质,您将无法看到漫反射。
-在材质上将创建一个红移材质,然后要将rs材质连接到该红移材质。
-Rs Texture:确保其RS不只是纹理,以便redshift读取它。
-将使用RS凹凸-将强度降低到0.1或更小
-Rs AO插入整体
-正确的Rs颜色可调整纹理
-Rs排量插头插入排量
-与粗糙相关的Rs纹理有助于调整反射
-在我们的OUT上下文中进行Redshift渲染
-确保您具有全局照明能力
-在我们的OBJ环境中,镶嵌化以及我们的置换都在进行中
-请参阅第16节调整ZD,您需要在redshift cam参数上启用它。
-在19分钟起,我将向您展示如何调整最终渲染参数,并增加样本以从图像中获取更多细节。