Redshift渲染基础Fundamentals of Rendering with Redshift in Houdini

Redshift渲染基础Fundamentals of Rendering with Redshift in Houdini

This is a quick start guide for some of the fundamentals and must knows for making awesome still images in redshift. Will be covering how to setup lights, materials, camera and render settings.

Heres some of the key things we cover:
– Rs Dome light : Make sure to add a dome map, disable from background and from viewport.
– Rs lights – set to spherical and tick off the visibility
– Uv quick shade : Test to make sure your uvs look how you wish before putting the material. because you cant visualize the diffuse once the material is on.
– On the materials will be creating a redshift material, then you want to connect the rs material to the redshift material.
– Rs Texture : Ensure its RS not just a texture so that redshift reads it.
– Will be using an RS Bump – Reduce intensity to .1 or less
– Rs AO plug into the overall
– Rs color correct to tweak your textures
– Rs Displacement plug into the displacement
– Rs texture connected to roughness helps tweak the reflections
– Redshift render in our OUT context
– Make sure you have global illumination to brute force
– On our OBJ context, tesselation is on and also our displacement
– Refer to sec 16 to tweak your ZD, you need to enable this on the redshift cam parameters.
– At min 19 I show you where to tweak your final render paramenters and increase the samples to get more detail form your images.

-Rs Dome light:确保添加一个Dome Map,从背景和视口禁用。
-Rs Texture:确保其RS不只是纹理,以便redshift读取它。
-Rs AO插入整体
-请参阅第16节调整ZD,您需要在redshift cam参数上启用它。


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