基于vex的程序化建模流程Procedural Modeling Workflows with VEX | Matt Wagar | LAHUG

基于vex的程序化建模流程Procedural Modeling Workflows with VEX | Matt Wagar | LAHUG

In this LA Houdini User Group presentation Matt Wagar discusses his VEX procedural modeling workflow. Whether you’re a beginner at VEX, or a pro, Matt will show strategies he’s learned and created to enhance his procedural modeling workflow. Matt will also show his bridge asset inside the Unity game engine as an editable Houdini Digital Asset (HDA).

Matt Wagar’s Website – http://www.mwagar.com/
Los Angeles Houdini User Group – https://www.meetup.com/LA-Houdini-User-Group
谷歌翻译:
在此LA Houdini用户组演示中,Matt Wagar讨论了他的VEX程序建模工作流程。无论您是VEX的初学者还是专家,Matt都会展示他为增强过程建模工作流程而学习和创建的策略。马特还将在Unity游戏引擎中展示他的桥梁资产,作为可编辑的Houdini数字资产(HDA)。

Matt Wagar’s Website – http://www.mwagar.com/
Los Angeles Houdini User Group – https://www.meetup.com/LA-Houdini-User-Group

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