Houdini全球蜂巢研讨会-视效资产工具库、环境、灯光渲染篇Houdini HIVE Worldwide

Houdini全球蜂巢研讨会-视效资产工具库、环境、灯光渲染篇Houdini HIVE Worldwide

SideFX Labs – Tools for Everyone _ Paul Ambrosiussen _ Houdini HIVE Worldwide

This presentation gives you a quick overview of the new tools that have recently been added to the SideFX Labs toolset. Find out what the new tools are, and how we have made it a lot easier to install SideFX Labs.

Paul Ambrosiussen is currently a Technical Artist and Game Tools Developer at SideFX Software. He finished his BASc in Interactive Game Architecture and Design at NHTV University of Applied Sciences in Breda. Paul enjoys writing tools to support effective art-pipelines, and maintaining tool / workflow quality for the artists he is assisting. His goal is to help others create amazing things in a better, faster and more flexible way. He creates tutorials, gives live lectures, attends events, and presents custom workshops to customers.
谷歌翻译:
本演示文稿为您提供了有关最近已添加到SideFX Labs工具集中的新工具的快速概述。了解新工具是什么,以及我们如何简化了SideFX Labs的安装。

Paul Ambrosiussen目前是SideFX Software的技术美术师和游戏工具开发人员。他在布雷达(Breda)的NHTV应用科学大学完成了交互式游戏架构与设计的BASc学位。保罗喜欢编写工具来支持有效的艺术流水线,并为他所协助的艺术家保持工具/工作流程的质量。他的目标是帮助他人以更好,更快,更灵活的方式创造出奇妙的事物。他创建了教程,提供了现场讲座,参加了活动,并向客户展示了定制研讨会。

 
 
 

Creating Cinematic Environments _ Adrien Lambert _ Houdini HIVE Worldwide

Explore the different steps of environment creation within Houdini and Redshift. From terrain modelling, to final render.

Adrien Lambert is a Senior Environment Generalist who has been working for worldwide movie and cinematic companies such as ILM, Weta, Bad Robot, Digic Pictures, Unit Image. He has been Integrating more and more Houdini as part of his production tool belt.
谷歌翻译:
探索Houdini和Redshift中创建环境的不同步骤。从地形建模到最终渲染。

艾德里安·兰伯特(Adrien Lambert)是一位高级环境多面手,曾为世界各地的电影和电影公司如ILM,Weta,Bad Robot,Digic Pictures,Unit Image工作。他已将越来越多的Houdini集成到他的生产工具带中。

 
 
 

Renderman for Houdini _ Sarah Forcier _ Houdini HIVE Worldwide

During this presentation, go behind the scenes with Sarah Forcier and learn about the rendering technology that has brought Pixar stories to life. Sarah will showcase RenderMan’s tight integration with Houdini, showing features used at Pixar as well as new advancements in rendering technology. It’s a great opportunity to see the latest technology coming from Pixar.

Sarah Forcier joined Pixar Animation Studios in 2018 as the lead developer for the RenderMan for Houdini plugin. Over the last couple years, she has rewritten RenderMan’s Houdini integration, worked to support the latest Houdini features, and presented this work at FMX and Siggraph. Prior to Pixar, Sarah studied at Cornell University and University of Pennsylvania.
谷歌翻译:
在此演示中,与Sarah Forcier进行幕后研究,了解使Pixar故事栩栩如生的渲染技术。萨拉(Sarah)将展示RenderMan与Houdini的紧密集成,展示Pixar使用的功能以及渲染技术的新进展。这是一个很好的机会,可以看到Pixar提供的最新技术。

Sarah Forcier于2018年加入Pixar Animation Studios,担任RenderMan for Houdini插件的首席开发人员。在过去的几年中,她重写了RenderMan的Houdini集成,致力于支持最新的Houdini功能,并在FMX和Siggraph上进行了介绍。在加入皮克斯之前,莎拉曾就读于康奈尔大学和宾夕法尼亚大学。

 
 
 

Look Who’s Back – Arnold for Solaris _ Varomix _ Houdini HIVE Worldwide

Learn how to get started using Autodesk® Arnold® renderer in Solaris. From initial setup to final render, we will work through a practical shot to learn how you can render USD with Arnold in the LOPS context.

Varomix has created a vast library of Houdini training over years. Recently he has started on his own venture with MIX Training, a training and community resource for Houdini, Unreal Engine, Python and much more. He also works as a procedural artists at AI.Reverie, building worlds to aid computer vision algorithms. If that alone is not enough, Varomix also find a little escape through his metal band WEYEZ.
谷歌翻译:
了解如何在Solaris中开始使用Autodesk®Arnold®渲染器。从初始设置到最终渲染,我们将通过实际操作来学习如何在LOPS上下文中使用Arnold渲染USD。

多年来,Varomix已创建了一个庞大的Houdini培训库。最近,他通过MIX培训开始了自己的事业,该培训是针对Houdini,虚幻引擎,Python等的培训和社区资源。他还曾在AI.Reverie担任程序美术师,致力于构建辅助计算机视觉算法的世界。如果仅靠这还不够,Varomix还会通过他的金属乐队WEYEZ找到一些逃脱的机会。

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