SpeedTree导入Houdini转RenderMan材质SpeedTree to Houdini, RenderMan Shader conversion.

SpeedTree导入Houdini转RenderMan材质SpeedTree to Houdini, RenderMan Shader conversion.

Walkthrough on installing and running a Python script that will convert the default principled shaders created by the SpeedTree OTL into RenderMan shaders ready to render your trees in LOPS or SOPS.
If you’re an experienced Houdini user, you can skip through the video and grab the script. If running Python scripts and installing OTLs is new to you, then this video can help.

Script URL
https://github.com/graemeph/houdini

RenderMan Challenge
https://renderman.pixar.com/news/renderman-shipshape-art-challenge
谷歌翻译:
安装和运行Python脚本的演练,该脚本将把SpeedTree OTL创建的默认有原则的着色器转换为RenderMan着色器,以在LOPS或SOPS中渲染树。
如果您是经验丰富的Houdini用户,则可以跳过视频并获取脚本。如果您不熟悉运行Python脚本和安装OTL,那么此视频可以为您提供帮助。

脚本网址
https://github.com/graemeph/houdini

RenderMan挑战赛
https://renderman.pixar.com/news/renderman-shipshape-art-challenge

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