Houdini的Mantra渲染设置Mantra Render Settings for Houdini

Houdini的Mantra渲染设置Mantra Render Settings for Houdini

Mantra Render Settings part 1 for Houdini

Mantra is a rendering engine built in Houdini, complex and powerful rendering engine. Don’t worry, in this video I’ll break down Mantra explaining basic concepts and start to describe a few parameters that will enhance your ability to push your renders using Mantra.

In the video, I demonstrate go over the the parameters in the Sampling tab of Mantra, explaining the Min & Max Ray samples. Noise Level, Global Quality, and Diffuse Quality parameters are all discussed. I show how to turn up the Diffuse lighting in Mantra and generate more soft light in the renders. The Diffuse Limit is used to demonstrate how it affects the renders and how its essential to the diffuse light component.

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Blog:
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My Blog usually contains shorter tutorials that aren’t really worth making a video on or sometimes if I want to release a tutorial earlier I would post it on my blog, simply because making videos take a lot of time.

#houdini
#sidefx
谷歌翻译:
Mantra是内置于Houdini中的渲染引擎,复杂而强大的渲染引擎。不用担心,在本视频中,我将分解Mantra解释基本概念,并开始描述一些参数,这些参数将增强您使用Mantra推动渲染的能力。

在视频中,我演示了Mantra的“采样”选项卡中的参数,并解释了Min&Max Ray样本。讨论了“噪声级别”,“整体质量”和“扩散质量”参数。我展示了如何在Mantra中打开“漫反射”灯光并在渲染中生成更多柔和的灯光。 “漫射限制”用于演示它如何影响渲染以及其对于漫射光分量的重要性。

社交媒体:
https://www.instagram.com/bubble_pins/
https://twitter.com/BubblePins

博客:
https://bubblepins.com/

我的博客通常包含一些简短的教程,这些教程并不真正值得制作视频,有时,如果我想提早发布一个教程,我会把它发布在我的博客上,仅仅是因为制作视频会花费很多时间。

#houdini
#sidefx

 
 
 

Mantra Render Settings part 2 for Houdini

I continue off with Mantra’s render settings and go over some of the parameters to help you make the most of Mantra and render out some nice images.

(Previous Video) Mantra Render Settings Part 1:
https://youtu.be/S-Oe1jKN6No

In this video, I go over the Quality parameters in general, SSS, Subsurface Scattering, and how the light rays are calculated in Mantra. I will show you a short demonstration on my workflow with Mantra adjusting the parameters for a dorm room scene that I have prepared.

In the end, I have a short talk about some of the topics that I have plans on doing in the future for tutorials covering more advanced topics with Mantra.

I am slowly adding more and more objects to the dorm room scene, if you want to stay up to date with the latest changes I make, I usually post them up on my social media.

Social Media:
https://www.instagram.com/bubble_pins/
https://twitter.com/BubblePins

Blog:
https://bubblepins.com/

My Blog usually contains shorter tutorials that aren’t really worth making a video on or sometimes if I want to release a tutorial earlier I would post it on my blog, simply because making videos take a lot of time.

#houdini
#sidefx
#physicalsimulation
谷歌翻译:
我将继续介绍Mantra的渲染设置,并介绍一些参数以帮助您充分利用Mantra并渲染出一些漂亮的图像。

(上一个视频)Mantra渲染设置第1部分:
https://youtu.be/S-Oe1jKN6No

在本视频中,我介绍了质量参数(一般),SSS,次表面散射以及如何在Mantra中计算光线。我将向您展示有关Mantra的简短演示,其中包括Mantra调整我准备的宿舍房间场景的参数。

最后,我简短地谈论了我计划在将来针对涉及Mantra的更高级主题的教程打算做的一些主题。

我正在向宿舍房间场景中添加越来越多的对象,如果您想了解我所做的最新更改,通常会将它们发布在我的社交媒体上。

社交媒体:
https://www.instagram.com/bubble_pins/
https://twitter.com/BubblePins

博客:
https://bubblepins.com/

我的博客通常包含一些简短的教程,这些教程并不真正值得制作视频,有时,如果我想提早发布一个教程,我会把它发布在我的博客上,仅仅是因为制作视频会花费很多时间。

#houdini
#sidefx
#physicalsimulation

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