Houdini复杂几何体展UV教程Unwrapping complex object in Houdini

Houdini复杂几何体展UV教程Unwrapping complex object in Houdini

Unwrapping complex object in Houdini tutorial Part 1_2 (Initial setup, unwrapping)

Part 2 https://youtu.be/vP_Y0Z74OE0
In this 2 part tutorial, I show the workflow for unwrapping complex objects in Houdini, stacking UV islands, mirroring symmetrical parts. Later we also will be baking out a normal map for it.
谷歌翻译:
Part 2 https://youtu.be/vP_Y0Z74OE0
在这个分为两部分的教程中,我将展示在Houdini中展开复杂对象,堆叠UV岛,镜像对称零件的工作流程。稍后,我们还将为其绘制法线贴图。

 
 
 

Unwrapping complex object in Houdini tutorial Part 2_2 (UV layout, normal baking using round shader)

In 2nd part of this tutorial, I sure round shader node to bake out a normal map without having a high poly mesh. Also working with UV groups for optimal UV space. Later I also import it to substance painter so show how it looks.
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谷歌翻译:
在本教程的第二部分中,我确定圆形着色器节点可以烘烤出法线贴图,而无需使用高多边形网格。还可以与UV组配合使用以获得最佳UV空间。后来我还将其导入到物质画家中,因此请展示它的外观。
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