Houdini节点入门Beginner and Basic Nodes || Houdini Tutorial

Houdini节点入门Beginner and Basic Nodes || Houdini Tutorial

Today’s tutorial will cover some beginner nodes for artists just starting out in Houdini. I keep on being asked: Where should I start in Houdini? Or… What nodes should I learn first? Well their is no one correct answer for these questions. But here are some you should be aware of if you are just starting out. Keep in mind this is just a walk through of nodes in the software vs a tutorial on how to make a specific thing.

We’ll cover these things in the tutorial: Basic collisions, POP networks(particles), color, materials, the transform SOP, the Polywire SOP, Attribute nodes, and a few others. Hope you enjoy.

Finally thanks and congratulations to Mohamad S for winning the Ubisoft Next competition in the Tech Art category. You worked really hard man, and I’m glad you won. Hope everyone is staying safe through this pandemic.

Resources
More VFX Help:https://www.katexagoraris.com/more-fx-help

More Resources:https://www.katexagoraris.com/external-vfx-resources

Houdini Workflow:https://www.katexagoraris.com/workflow-in-houdini

Houdini Lights:https://www.katexagoraris.com/houdinilights

Check out my Website here:
https://www.katexagoraris.com/

Instagram: https://www.instagram.com/proceedural_girl/
谷歌翻译:
今天的教程将涵盖刚从Houdini开始的艺术家的一些初学者节点。我不断被问到:我应该从胡迪尼开始什么地方?或者…我应该首先学习哪些节点?好吧,他们不是这些问题的正确答案。但是,如果您刚刚起步,则应该注意以下几点。请记住,这只是该软件中的节点浏览,而不是有关如何制作特定事物的教程。

我们将在本教程中介绍以下内容:基本碰撞,POP网络(粒子),颜色,材质,变换SOP,Polywire SOP,属性节点以及其他一些内容。希望你喜欢。

最后,感谢Mohamad S赢得了Tech Art类别的Ubisoft Next竞赛。你真的很努力,我很高兴你赢了。希望每个人在这场大流行中都能保持安全。

资源资源
More VFX Help:https://www.katexagoraris.com/more-fx-help

More Resources:https://www.katexagoraris.com/external-vfx-resources

Houdini Workflow:https://www.katexagoraris.com/workflow-in-houdini

Houdini Lights:https://www.katexagoraris.com/houdinilights

在这里查看我的网站:
https://www.katexagoraris.com/

Instagram: https://www.instagram.com/proceedural_girl/

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