Houdini带动画人物披风制作SideFX Houdini : Action Sequence Design

Houdini带动画人物披风制作SideFX Houdini : Action Sequence Design

SideFX Houdini – Action Sequence Design – Part1 – Mixing motion capture

Starting a new FREE tutorial series, this time about designing an “Action Sequence” in sideFX Houdini and Redshift for rendering.

I always think it’s better to study an aspect of CG by mimicking a production context and see what kind of situation you may need to face.
I have been fairly limited with my equipment but still enough to create some material I can use as a practical example of production.

I must say though having restrictions either with deadlines or equipment actually helps on optimization and finding work around to get things done. So maybe it’s for the best. Haha

This first part focus on the animation side, I can’t pretend being an animator, but could maybe give some insights about Houdini’s agent crowd system to mix motion capture clips.
It wasn’t intended to be used this way, but I like to hack my way to get the result I want.
At the end of the day whatever allows you to make shots is an option.

Because I’m definitely not an animator I bought motion capture clips and model from “Mocap Online”, dropping a link in case you would like to have a look : https://mocaponline.com/

In the part2 we’ll have some vellum fun to model and simulate the cape. Offering an early access to my “Official Patreons” – This is already released on :
https://www.patreon.com/adrienlambertvfx

Otherwise I will make it available on youtube the 13th of September !

More videos coming about some other aspects of this sequence like cloth simulation, camera animation, shading, lighting, hope this can be useful !

Social Medias :

patreon.com/adrienlambertvfx
gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/
谷歌翻译:
开始一个新的免费教程系列,这次有关在sideFX Houdini和Redshift中设计“动作序列”以进行渲染。

我一直认为最好通过模仿生产环境来研究CG方面,并查看您可能需要面对的情况。
我的设备相当有限,但仍然足以创建一些可以用作实际生产示例的材料。

我必须说,尽管对截止日期或设备有限制实际上可以帮助优化并找到解决方案以完成任务。所以也许是最好的。哈哈

第一部分专注于动画方面,我不能假装自己是动画师,但也许可以提供一些有关Houdini的特工人群系统以混合运动捕捉剪辑的见解。
并非打算以这种方式使用它,但我喜欢破解自己的方法以获得所需的结果。
在一天结束时,允许您进行拍摄的一切都是一种选择。

Because I’m definitely not an animator I bought motion capture clips and model from “Mocap Online”, dropping a link in case you would like to have a look : https://mocaponline.com/

在第2部分中,我们将获得一些牛皮纸乐趣,可以对海角进行建模和仿真。提供对我的“官方Patreons”的早期访问权限-该版本已发布:
https://www.patreon.com/adrienlambertvfx

否则,我会在9月13日在YouTube上发布它!

更多有关此序列其他方面的视频,例如布料模拟,相机动画,阴影,照明,希望这对您有所帮助!

社交媒体:

patreon.com/adrienlambertvfx
gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/

 
 
 

SideFX Houdini – Action Sequence Design – Part2 – Hero Cape _ Vellum Simulation

This second part focus on the cape setup and its simulation in Houdini using Vellum solver

In the part3 we’ll have some layout fun , animating camera and dressing the set. Offering an early access to my “Official Patreons” – This will be soon released in a couple of days at :
https://www.patreon.com/adrienlambertvfx

Otherwise I will make it available on youtube the 27th of September !

More videos coming about some other aspects of this sequence like shading, lighting, compositing hope this can be useful !

Social Medias :

patreon.com/adrienlambertvfx
gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/
谷歌翻译:
第二部分重点介绍使用Vellum解算器在Houdini中进行海角设置及其模拟

在第3部分中,我们将获得一些布局上的乐趣,为相机设置动画并修饰场景。提供对我的“官方Patreons”的早期访问权限-不久后将在以下位置发布:
https://www.patreon.com/adrienlambertvfx

否则,我会在9月27日在youtube上发布它!

更多有关此序列其他方面的视频,例如阴影,照明,合成,希望这对您有用!

社交媒体:

patreon.com/adrienlambertvfx
gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/

 
 
 

SideFX Houdini – Action Sequence Design – Part3 – camera animation _ Unleash Chops power

This third part focus on establishing the layout of our sequence and animating cameras.

You can have the most awesome models, simulations… and get it ruined by a poor camera work.
Often overlooked, camera and composition is the key ingredient to successful shots.

To dress my scene I am converting first my models into redshift proxy. (Helps memory management ).
Then showing different ways to animate cameras. Either by dropping simple keyframes or using Houdini’s Chops /Constraints and mixing both technics to facilitate animation of complex camera move.

Part4 about lighting is already available for my “Official Patreons”, it will be made public the 9th of october. If you can’t wait to access it with few more perks consider checking out my patreon page !
patreon.com/adrienlambertvfx

Social Medias :

gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/
patreon.com/adrienlambertvfx
谷歌翻译:
第三部分着重于建立序列和动画摄影机的布局。

您可以拥有最出色的模型,模拟…,并因糟糕的相机工作而毁于一旦。
相机和构图通常被忽略,是成功拍摄的关键因素。

为了打扮我的场景,我首先将我的模型转换为redshift代理。 (有助于内存管理)。
然后展示了使照相机动画化的不同方法。通过放下简单的关键帧或使用Houdini的Chops / Constraints并混合两种技术来简化复杂相机移动的动画。

关于照明的第4部分已经可以在我的“官方Patreons”上使用,并将于10月9日公开。如果您迫不及待想要再获得一些特权,请考虑查看我的patreon页面!
patreon.com/adrienlambertvfx

社交媒体:

gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/
patreon.com/adrienlambertvfx

 
 
 

SideFX Houdini – Action Sequence Design – Part4 – Lighting _ Art Direct your Shots

Now that we got our character moving, camera setup, set dressed, cape cloth simulation, it’s time to finally focus on lighting.

I am using Redshift for rendering, but note that I am explaining lighting Fundamentals as well so everything applies whatever engine you’re using. (wink to Mantra, Renderman, Arnold, Vray, Octane…)

I am finding my hdr image on this website : https://hdrihaven.com/
Free awesome high resolution Hdr, donate if you can !

More redshift, procedural modeling, shading, environment tutorial available on my patreon. Also lot of other perks depending on pledge (discord community access, mentoring, live Q/A, WIP…) patreon.com/adrienlambertvfx

Social Medias :

patreon.com/adrienlambertvfx
gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/
谷歌翻译:
现在我们已经完成了角色移动,摄像头设置,服装设置,斗篷布模拟的工作,现在该是时候专注于照明了。

我正在使用Redshift进行渲染,但是请注意,我也在解释照明基础知识,因此任何东西都可以应用。 (对Mantra,Renderman,Arnold,Vray,Octane眨眼)

I am finding my hdr image on this website : https://hdrihaven.com/
免费超赞的高分辨率Hdr,如果可以,请捐款!

More redshift, procedural modeling, shading, environment tutorial available on my patreon. Also lot of other perks depending on pledge (discord community access, mentoring, live Q/A, WIP…) patreon.com/adrienlambertvfx

社交媒体:

patreon.com/adrienlambertvfx
gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/

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