UDIM工作流程UDIM Workflow and Substance Painter Roundtrip

UDIM工作流程UDIM Workflow and Substance Painter Roundtrip

UDIM Workflow and Substance Painter Roundtrip – Part 1

In Part 1 of this three part mini-series I’m going to talk about the benefit of using UDIMs and how to set up the workflow in preparation for working in Substance Painter.

I will be using a model from concept artist Mark Zhang, you can see some more of his amazing work and buy some of his models here:

https://www.artstation.com/markzhang
谷歌翻译:
在这个由三部分组成的迷你系列的第1部分中,我将讨论使用UDIM的好处以及如何设置工作流以为在Substance Painter中工作做好准备。

我将使用概念艺术家Mark Zhang的模型,您可以在这里看到他的许多惊人作品,并在这里购买一些他的模型:

https://www.artstation.com/markzhang

 
 
 

UDIM Workflow and Substance Painter Roundtrip – Part 2

In Part 2 of this three part mini-series we’re diving into Substance Painter and working with our UDIM meshes.

For more in-depth tutorials about Substance Painter, check out the official channel:

https://www.youtube.com/user/Allegorithmic

I will be using a model from concept artist Mark Zhang, you can see some more of his amazing work and buy some of his models here:

https://www.artstation.com/markzhang
谷歌翻译:
在这个由三部分组成的迷你系列的第2部分中,我们将深入研究Substance Painter,并使用我们的UDIM网格。

有关Substance Painter的更多深入教程,请访问官方频道:

https://www.youtube.com/user/Allegorithmic

我将使用概念艺术家Mark Zhang的模型,您可以在这里看到他的许多惊人作品,并在这里购买一些他的模型:

https://www.artstation.com/markzhang

 
 
 

UDIM Workflow and Substance Painter Roundtrip – Part 3

In Part 3 we finally head back to Houdini and apply our Substance Painter UDIM textures and hit render. There are a couple of tricky details to keep in mind in order to make sure that your render engine recognizes the UDIM set properly.

If you’re interested in my render engine of choice, 3Delight, you can download it here:

https://www.3delight.com

I will be using a model from concept artist Mark Zhang, you can see some more of his amazing work and buy some of his models here:

https://www.artstation.com/markzhang
谷歌翻译:
在第3部分中,我们最后回到Houdini,应用我们的Substance Painter UDIM纹理并命中渲染。为了确保渲染引擎正确识别UDIM设置,需要牢记一些棘手的细节。

如果您对我选择的渲染引擎3Delight感兴趣,可以在这里下载:

https://www.3delight.com

我将使用概念艺术家Mark Zhang的模型,您可以在这里看到他的许多惊人作品,并在这里购买一些他的模型:

https://www.artstation.com/markzhang

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