Houdini 18.5新特性快速入门Houdini 18.5 Quickstart

Houdini 18.5新特性快速入门Houdini 18.5 Quickstart

Houdini 18.5 Quickstart _ Physical Lens and Focus Plane

This video will cover how to use the Physical Lens shader and set your focus plane for rendering, so that you can set specific areas of your scene to get the depth of field in your render.
谷歌翻译:
该视频将介绍如何使用“物理镜头”着色器以及如何设置聚焦平面进行渲染,以便您可以设置场景的特定区域以获取渲染中的景深。

 
 
 

Houdini 18.5 Quickstart _ KineFX Motion Retargeting

This video will go over the general setup that you can use, to map animation data onto an existing rig (OBJ-level rig or .fbx). We will look at using Rig Match Pose, Map Points, Full Body IK and other settings, which are a part of the new KineFX toolset. You can download the Sofia character and try it out yourself!
Go to sidefx.com/tutorials/houdini-185-quickstart-kinefx-motion-retargeting
谷歌翻译:
该视频将介绍您可以使用的常规设置,以将动画数据映射到现有装备(OBJ级装备或.fbx)上。我们将研究使用绑定匹配姿势,贴图点,全身IK和其他设置,它们是新KineFX工具集的一部分。您可以下载Sofia角色并亲自尝试!
Go to sidefx.com/tutorials/houdini-185-quickstart-kinefx-motion-retargeting

 
 
 

Houdini 18.5 Quickstart _ PolyBevel

You can now interactively assign bevels by selecting (or deselecting) edges or points. Pre-highlighted selections appear when you hover over your geo, and allow you to evaluate and make decisions about your geometry much faster.
谷歌翻译:
现在,您可以通过选择(或取消选择)边或点来交互式地分配斜角。当您将鼠标悬停在地理上时,会出现预突出显示的选择,使您可以更快地评估几何并做出有关几何的决策。

 
 
 

Houdini 18.5 Quickstart _ Solaris Render Gallery

The Render Gallery allows you to make “snapshots” of the current view. This captures any settings that were used to create that view and so when you have many snapshots, you can diff between them to make better evaluations of your scene (whether it is lighting or shaders, etc.). You can name and sort your favourite snapshots; and finally, you can revert back to a snapshot should you choose, and it will return your scene to the settings used to create that snapshot. Snapshots are saved in your scene – so you can always refer back to them later on.
谷歌翻译:
渲染库允许您对当前视图进行“快照”。这将捕获用于创建该视图的所有设置,因此,当您有许多快照时,可以在它们之间进行区分以更好地评估场景(无论是照明还是着色器等)。您可以命名和排序您喜欢的快照;最后,您可以选择还原到快照,它将使场景返回到用于创建该快照的设置。快照保存在您的场景中-因此您以后随时可以参考它们。

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