制作粉碎的窗户Shattering Windows with Houdini’s RBD Solver

制作粉碎的窗户Shattering Windows with Houdini’s RBD Solver

In this tutorial I’ll show you how to use the (relatively) new RBD SOP nodes to easily shatter a pane of glass and art-direct the shattering area. I will also cover a UV camera projection technique which allows you to render a final image with no need to do external compositing.

Special thanks to Bubble Pins for helping me figure out how to use these nodes. She’s got an excellent series of tutorials on this which go into considerably more detail. Check it out here: https://www.youtube.com/c/bubblepins/videos

I am also using a very handy and free app called fspy to figure out what the camera focal length is. You can download it here:
https://fspy.io
谷歌翻译:
在本教程中,我将向您展示如何使用(相对)新的RBD SOP节点轻松地粉碎玻璃窗格并直接引导粉碎区域。我还将介绍UV相机投影技术,该技术使您无需进行外部合成即可渲染最终图像。

Special thanks to Bubble Pins for helping me figure out how to use these nodes. She’s got an excellent series of tutorials on this which go into considerably more detail. Check it out here: https://www.youtube.com/c/bubblepins/videos

我还使用一个非常方便且免费的应用程序fspy来确定相机的焦距是多少。您可以在这里下载:
https://fspy.io

(提取码:vfxf)
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