快速制作云并导入虚幻Quick Clouds For Games || Houdini + Unreal Engine Tutorial

快速制作云并导入虚幻Quick Clouds For Games || Houdini + Unreal Engine Tutorial

This video show how you can make clouds for your game in just 2 min.
Skill level: understanding the basics of Houdini and Unreal

With Houdini you can convert base shapes or any other geometry to volumes. On this volume noises and other effect are applied on it to make it more looking like a cloud. With 3-4 nodes in Houdini can already have some nice clouds in your viewport.
After the cloud is made, you will see how to create a simple mask for that cloud. With placing lights in Houdini you can create this effect.
There are more ways of doing this and even getting direction mask for more complex materials.

In Unreal you will see how to make a base material and use the mask to control different colors of the cloud. This can help you fine tune the cloud for the scene.

More detail view on clouds in Houdini https://vimeo.com/200651074
谷歌翻译:
该视频演示了如何在短短2分钟内为游戏制作云。
技能水平:了解Houdini和Unreal的基础知识

使用Houdini,您可以将基本形状或任何其他几何形状转换为体积。在此体积上施加噪声和其他效果,使其看起来更像云。在Houdini中有3-4个节点,您的视口中已经可以看到一些漂亮的云。
制作完云之后,您将看到如何为该云创建一个简单的蒙版。通过在Houdini中放置灯光,可以创建此效果。
有更多的方法可以执行此操作,甚至可以为更复杂的材料获取方向遮罩。

在虚幻中,您将看到如何制作基础材料并使用遮罩来控制云的不同颜色。这可以帮助您针对场景微调云。

More detail view on clouds in Houdini https://vimeo.com/200651074

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