Houdini粒子能量积聚Flock Portal | Houdini R&D Project (HIP)

Houdini粒子能量积聚Flock Portal | Houdini R&D Project (HIP)

Started as a quick particle R&D, using POP forces (POP Wind, POP Axis Force, POP collision detect, POP attract).
The development of the particle sim was fast, took about 3-4 hours.
After I liked the look, I decided to make a small scene with it.
Later added small RBD rocks on the ground, Papers using Vellum, and a shockwave with a pyro solver.
Animated the camera in Cinema 4D, all the effects exported to C4D as an RS Proxy and rendered with Redshift.
HIP File, only the particle simulation
gumroad.com/l/pJeTn
I hope you like it!
谷歌翻译:
开始使用POP力(POP风,POP轴力,POP碰撞检测,POP吸引)进行快速粒子研发。
粒子模拟的开发速度很快,大约需要3-4个小时。
在喜欢了外观之后,我决定用它制作一个小场景。
后来在地面上添加了小RBD岩石,使用Vellum的Papers和带有热解算器的冲击波。
在Cinema 4D中对摄影机进行动画处理,将所有效果作为RS代理导出到C4D,并使用Redshift进行渲染。
HIP文件,仅粒子模拟
gumroad.com/l/pJeTn
我希望你喜欢它!

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