Houdini 18官方群集教程Intro to Crowds

Houdini 18官方群集教程Intro to Crowds

Intro to Crowds _ 1 & 2 _ Introduction and Resources

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 | Chapter 1 | Learn which topics are being covered in this introduction to crowds course
0:06:31 | Chapter 2 | Review the crowd resources available online
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 |第1章了解人群介绍课程涵盖的主题
0:06:31 |第2章查看在线可用的人群资源

 
 
 

Intro to Crowds _ 3 _ In Place Animation

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 | Chapter 3.1 | An exploration of in-place animation clips
0:14:47 | Chapter 3.2 | Adjusting initial velocities for in-place animation
0:35:12 | Chapter 3.3 | Adjusting velocities for the run state
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 |第3.1章就地动画剪辑的探索
0:14:47 |第3.2章调整就地动画的初始速度
0:35:12 |第3.3章调整运行状态的速度

 
 
 

Intro to Crowds _ 4a _ Locomotion

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 | Chapter 4.1 | Agent Setup for Locomotion
0:14:59 | Chapter 4.2 | Introduction to CHOPS
0:20:53 | Chapter 4.3 | Crowd Source for Locomotion
0:34:32 | Chapter 4.4 | Simulating using Locomotion
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 |第4.1章运动的代理设置
0:14:59 |第4.2章CHOPS简介
0:20:53 |第4.3章运动的人群来源
0:34:32 |第4.4章|使用运动模拟

 
 
 

Intro to Crowds _ 4b _ Locomotion – DOPS vs SOPS

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 | Chapter 4.5 | SOPS vs DOPS
0:15:42 | Chapter 4.6 | Exploring the DOP Network
0:26:11 | Chapter 4.7 | Clip Properties
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 |第4.5章SOPS与DOPS
0:15:42 |第4.6章探索DOP网络
0:26:11 |第4.7章剪辑属性

 
 
 

Intro to Crowds _ 4c _ Transition Graph

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 | Chapter 4.8 | Working with the Transition Graph
0:23:36 | Chapter 4.9 | Ragdoll FX
0:30:11 | Chapter 4.95 | Caching to Disk
0:45:46 | Chapter 4.98 | Adjusting Locomotion Speed
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 |第4.8章使用过渡图
0:23:36 |第4.9章布娃娃FX
0:30:11 |第4.95章|缓存到磁盘
0:45:46 |第4.98章|调整运动速度

 
 
 

Intro to Crowds _ 5 _ Interoperability – USD

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 | Chapter 5.1 | USD Setup
0:20:36 | Chapter 5.2 | Setting up a USD Simulation
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 |第5.1章|美元设定
0:20:36 |第5.2章设置美元模拟

 
 
 

Intro to Crowds _ 6 _ Interoperability – FBX

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 | Chapter 6.1 | FBX Import
0:14:04 | Chapter 6.2 | FBX Crowd Setup
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 |第6.1章FBX导入
0:14:04 |第6.2章FBX人群设置

 
 
 

Intro to Crowds _ 7 _ Triggers

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 | Chapter 7.2 | State Duration
0:01:12 | Chapter 7.3 | Object Bounds
0:03:19 | Chapter 7.4 | Object Attribute
0:06:54 | Chapter 7.5 | Object Distance
0:08:56 | Chapter 7.6 | Object Raycast
0:12:54 | Chapter 7.7 | Particle Speed
0:18:13 | Chapter 7.8 | Particle Proximity
020:13 | Chapter 7.9 | Particle Attribute Lookup
0:24:10 | Chapter 7.10 | Particle Attribute Compare
0:29:19 | Chapter 7.11 |Time
0:32:22 | Chapter 7.12 | Animated Parameter
0:33:41 | Chapter 7.13 | RBD Impact
0:35:54 | Chapter 7.14 | VEXpressions
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 |第7.2章州持续时间
0:01:12 |第7.3章对象边界
0:03:19 |第7.4章对象属性
0:06:54 | 7.5 |物距
0:08:56 |第7.6章对象射线广播
0:12:54 |第7.7章粒子速度
0:18:13 |第7.8章粒子接近度
020:13 |第7.9章粒子属性查询
0:24:10 |第7.10章|粒子属性比较
0:29:19 |第7.11章|时间
0:32:22 |第7.12章|动画参数
0:33:41 |第7.13章| RBD影响
0:35:54 |第7.14章| V表达

 
 
 

Intro to Crowds _ 8a _ Pre-Post Sim Adjustments – Art Direction

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 | Chapter 8.1 | Pre-Post Sim Adjustments Introduction
0:02:40 | Chapter 8.3 | Procedural Prune 1
0:21:52 | Chapter 8.4 | Procedural Prune 2
0:37:46 | Chapter 8.5 | Combine Sims
0:45:41 | Chapter 8.6 |Resim Specific Agents
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 |第8.1章售前Sim调整介绍
0:02:40 |第8.3章程序修剪1
0:21:52 |第8.4章程序修剪2
0:37:46 |第8.5章结合模拟人生
0:45:41 |第8.6章|重设特定代理

 
 
 

Intro to Crowds _ 8b _ Follow Path

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 | Chapter 8.7.1 | VEX Follow Path
0:09:08 | Chapter 8.7.2 | Prim UV
0:30:19 | Chapter 8.7.3 | Scale Tangent Force
0:46:07 | Chapter 8.7.4 | Scale Directory to Curve Force
1:04:12 | Chapter 8.7.5 | Move VEX to DOPS
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 |第8.7.1节| VEX追踪路径
0:09:08 |第8.7.2节|紫外线
0:30:19 |第8.7.3节|比例切线力
0:46:07 |第8.7.4节|缩放目录以弯曲力
1:04:12 |第8.7.5章|将VEX移至DOPS

 
 
 

Intro to Crowds _ 9 _ Transitions and Blendshapes

LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 | Chapter 9.0 | Introduction to new features in Houdini 18
0:01:05 | Chapter 9.1 | Transitions
0:24:19 | Chapter 9.2 | Blendshapes
谷歌翻译:
LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/intro-to-crowds/

0:00:00 |第9.0章| Houdini 18中的新功能简介
0:01:05 |第9.1章|转场
0:24:19 |第9.2章混合形状

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