Houdini 18.5程序化草坪Houdini 18.5 – Procedural Grass Cards

Houdini 18.5程序化草坪Houdini 18.5 – Procedural Grass Cards

In this video we are going to walk through the creation of grass cards for Unreal’s grass system. We are going to use Houdini to procedurally create the grass cards and build up the entire landscape and tools from scratch. We will create everything you see in the picture, from the cards themselves, to the terrain, materials all with Houdini and the Houdini Engine.

Gumroad Link: https://gum.co/procgrass

TimeStamps:
Building the Grass Blade: 1:23

Placing the Grass Blades: 7:49
Occlusion & Normals: 19:12
Creating a Basic Terrain: 24:46
Setting up the Unreal Scene: 30:21
Creating the Grass Material: 37:47
Building the Final Cards: 43:40
Rendering out the Texture Sheet: 59:12
Material Update & Final Results: 1:02:16

Support my work on Patreon:
https://www.patreon.com/indiepixel

Thanks!
谷歌翻译:
在本视频中,我们将逐步介绍为虚幻的草系统创建草卡的过程。我们将使用Houdini程序性地创建草牌,并从头开始构建整个景观和工具。我们将使用Houdini和Houdini Engine创建您在图片中看到的一切,从卡片本身到地形,再到材料。

Gumroad Link: https://gum.co/procgrass

时间戳记:
建立草叶:1:23

放置草叶:7:49
咬合和正常:19:12
创建基本地形:24:46
设置虚幻场景:30:21
创建草料:37:47
建立决赛卡:43:40
渲染纹理表:59:12
重大更新和最终结果:1:02:16

支持我在Patreon上的工作:
https://www.patreon.com/indiepixel

谢谢!

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