Houdini – Unity魔法能量波Magic Projectile FX for Unity

Houdini – Unity魔法能量波Magic Projectile FX for Unity

Magic Projectile FX for Unity _ Overview

LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/

Explore the different components of the magic projectile effect to understand how this effect will be built. Learn about all of the components in preparation for the upcoming lessons.
谷歌翻译:
LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/

探索魔术弹丸效果的不同组成部分,以了解如何构建此效果。了解所有组件,为即将上的课程做准备。

 
 
 

Magic Projectile FX for Unity _ 1 _ Base Projectile

LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/

Build the base projectile model, then add a ribbon using a spiral and a sweep. Learn how to set up uvs for all the parts to prepare for texturing. Once the model is ready you can export the results to FBX. This file can then be imported into Unity and set up within the VFX Graph where you will emit the projectile at regular intervals.
谷歌翻译:
LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/

建立基本的射弹模型,然后使用螺旋和扫掠添加功能区。了解如何为所有零件设置uv,以准备纹理化。模型准备就绪后,您可以将结果导出到FBX。然后可以将该文件导入Unity并在VFX图形中进行设置,在该图形中您将定期发射弹丸。

 
 
 

Magic Projectile FX for Unity _ 2 _ Texture for Projectile

LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/

Learn how to texture the projectile using an image derived from a particle simulation set up in Houdini. This will give an interesting edge to the texture that you can design yourself. Once applied, there may need to be some adjustments made to the UVs to get the look you want for the projectile.
谷歌翻译:
LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/

了解如何使用从Houdini中设置的粒子模拟获得的图像对弹丸进行纹理处理。这将使您可以自己设计的纹理具有有趣的优势。应用后,可能需要对UV进行一些调整,以获得所需的弹丸外观。

 
 
 

Magic Projectile FX for Unity _ 3 _ Vectorfields in Unity

LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/

Add an explosion of particles in Unity at the point where the projectile dies. To control the particles, use a vector field created in Houdini. To export it to Unity, access the VFXToolbox from Unity’s github which will supply the exporter node. You will also create a particle trail for the projectile as it moves.
谷歌翻译:
LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/

在弹丸死亡的位置在Unity中添加粒子爆炸。要控制粒子,请使用在Houdini中创建的矢量场。要将其导出到Unity,请从Unity的github访问VFXToolbox,它将提供导出器节点。您还将在弹丸移动时为其创建粒子轨迹。

 
 
 

Magic Projectile FX for Unity _ 4 _ Breaking the Floor

LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/

To accompany the particles, you will learn how to create a ground destruction effect. Taking a box, you will use a material fracture then a bullet solver to break apart the ground surface using a hidden piece of geometry. Learn how to refine the results then export RBD to FBX which can be loaded into Unity. You will also use the destructed pieces to create a texture map in Substance Designer which will be used as the crack in the floor.
谷歌翻译:
LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/

伴随粒子,您将学习如何创建地面破坏效果。拿一个盒子,您将使用材料断裂,然后使用弹头解算器使用隐藏的几何图形将地面分开。了解如何优化结果,然后将RBD导出到FBX,然后可以将其加载到Unity中。您还将使用分解后的碎片在Substance Designer中创建纹理贴图,该贴图将用作地板上的裂缝。

 
 
 

Magic Projectile FX for Unity _ 5 _ Finalize the Effect

LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/

Learn how to bring together the particles, the ground destruction and the cracked ground texture to achieve the combined effect. You will group them then sync up the timing and animate some of the parameters on the texture. To add the effect to the game you will create a spawner with code that references the Magic Projectile and all of its parts.
谷歌翻译:
LESSON & PROJECT FILES: https://www.sidefx.com/tutorials/magic-projectile-fx-for-unity/

了解如何将颗粒,地面破坏和破裂的地面纹理放在一起以达到综合效果。您将对它们进行分组,然后同步时间并为纹理上的某些参数设置动画。为了将效果添加到游戏中,您将创建一个生成器,该生成器的代码引用了Magic Projectile及其所有部件。

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