制作情人节主题景观地形全流程Valentine Landscape Design : Full process in SideFX Houdini !

制作情人节主题景观地形全流程Valentine Landscape Design : Full process in SideFX Houdini !

Got inspired by some photos recommended by pinterest, having fun recreating a Canadian landscape inside Houdini.

Showing here the full process from reference, terrain blocking, detailing, scattering trees, lookdev terrain, lighting, atmospheric tips…. If you have seen some of my tutorials and course I am just reashing everything I demonstrated and I am applying everything in this environment case.

I am re-using tools I developed last year. If you are interested in more details I invite you to check out my Gumroad pages for Houdini Indie (HoudiniFX not supported) : http://gumroad.com/adrienlambert

– 01:59 / Houdini Heightfield – Heart shaped terrain.
– 12 :20 / Houdini Heightfield – Generate a complex river from one curve / SideFX Labs Cable Generator.
– 15:20 / Blocking camera and composition.
– 16:54 / Houdini Heightfield – Add hills to the terrain.
– 20:34 / Scattering trees with AL-AdvancedScatter.
– 30:54 / Instance optimization with Camera Culling.
– 31:29 / Instance shading variations, cluster attribute.
– 33:10 / Refining scattering.
– 36:26 / Terrain Lookdev using Megascan and Quixel Bridge.
– 41:46 / Refining water, lake shader.
– 43:07 / Atmospheric fog.
– 45:45 / Cloud shadow using AL-cloudGobo
– 48:00 / Volume optimization
– 48:47 / Overview of finishing touches process.

Social Medias :

gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/
谷歌翻译:
受到pinterest推荐的一些照片的启发,在Houdini内重新创建了加拿大景观。

这里显示了从参考,地形阻挡,细节处理,树木散射,lookdev地形,照明,大气提示等整个过程。这种情况下。

I am re-using tools I developed last year. If you are interested in more details I invite you to check out my Gumroad pages for Houdini Indie (HoudiniFX not supported) : http://gumroad.com/adrienlambert

-01:59 / Houdini Heightfield-心形地形。
-12:20 / Houdini Heightfield-从一条曲线生成一条复杂的河流/ SideFX Labs电缆生成器。
-15:20 /阻止相机和构图。
-16:54 / Houdini Heightfield-在地形上添加山丘。
-20:34 /使用AL-AdvancedScatter分散树木。
-30:54 /使用相机剔除进行实例优化。
-31:29 /实例底纹变化,群集属性。
-33:10 /细化散射。
-36:26 /使用Megascan和Quixel Bridge的地形Lookdev。
-41:46 /精制水,湖着色器。
-43:07 /大气雾。
-45:45 /使用AL-cloudGobo的云影
-48:00 /音量最佳化
-48:47 /画龙点睛的过程概述。

社交媒体:

gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/

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