Blender的Cycles渲染器制作程序化阴影材质Create a Procedural Hatching Shader in Blender Cycles

Blender的Cycles渲染器制作程序化阴影材质Create a Procedural Hatching Shader in Blender Cycles

Support us on Patreon: www.patreon.com/entagma

00:00 Intro
00:45 Starting to build the shader
01:00 Procedural Lines
05:05 Recreating Dot-Product Lighting
06:15 Dot Product Lighting Theory
07:00 Implementing Dot Product Lighting
09:00 Combine Shading and Lines
11:35 Rotate the Lines
12:39 Create a Background
13:43 Make it pretty

Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating procedural lines and doing 3D shading yourself inside of the shader using the dot product.

Download the Shader file:

https://entagma.com/downloads/CyclesHatchingShaderDemo.zip
Mary of Pieta 3D Scan:
https://www.myminifactory.com/object/3d-print-bust-of-mary-from-piet-in-st-peter-s-basilica-vatican-11423
Here you’ll find the free Old Industrial Hall HDR file:
http://hdrlabs.com/sibl/archive.html
谷歌翻译:
在Patreon上支持我们:www.patreon.com/entagma

00:00简介
00:45开始构建着色器
01:00程序行
05:05重新创建点产品照明
06:15点积照明理论
07:00实施点产品照明
09:00合并阴影和线条
11:35旋转线
12:39创建背景
13:43变得漂亮

今天,Manu着眼于着色器编辑器Blender的另一个入门领域。我们构建了一个程序化的阴影着色器,将为您的下一个NPR项目派上用场。您将学习有关生成程序行以及使用点积在着色器内部进行3D着色的知识。

下载着色器文件:

https://entagma.com/downloads/CyclesHatchingShaderDemo.zip
圣母怜子3D扫描:
https://www.myminifactory.com/object/3d-print-bust-of-mary-from-piet-in-st-peter-s-basilica-vatican-11423
在这里,您可以找到免费的Old Industrial Hall HDR文件:
http://hdrlabs.com/sibl/archive.html

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