Houdini到UE4导出自定义几何体Houdini to UE4 Custom Collision Mesh | Houdini UCX FBX Export

Houdini到UE4导出自定义几何体Houdini to UE4 Custom Collision Mesh | Houdini UCX FBX Export

Instagram | https://www.instagram.com/yfjsr/
Bēhance | https://www.behance.net/yfjsr
NFT Shop | https://www.enter.art/artist/yfjsr

Official info on UCX Workflow by Unreal:
https://docs.unrealengine.com/en-US/WorkingWithContent/Importing/FBX/StaticMeshes/index.html#collision

QuickTip / Tutorial on how to export a FBX from Houdini with custom collisions for Unreal Engine 4. Then go over the settings to import the custom collision FBX into an Unreal Engine project.

Chapters:
0:00 | Introduction
0:08 | Houdini – Starting File
0:15 | Houdini – Collision Geo Setup
0:44 | Houdini – Geo Nodes Naming
1:06 | Houdini – Subnet
1:16 | Houdini – FBX Export Settings
1:36 | UE4 – Import Settings
1:58 | UE4 – In Depth Info
2:04 | Like & Share! Thanks

Soundtrack by Sk’p

#UnrealEngine #UE4Tutorial #SideFXHoudini
#(UE4 Custom Collision Mesh Tutorial, Houdini to UE4 Tutorial, Houdini UCX FBX Export Settings, UE4 UCX Custom Collision FBX Export, Unreal Engine UCX, Entagma Blueprints, Entagma Unreal Engine, UE4 Houdini VFX)
[YFJSR | Yu Fujishiro]
谷歌翻译:
Instagram | https://www.instagram.com/yfjsr/
Bēhance | https://www.behance.net/yfjsr
NFT 商店 | https://www.enter.art/artist/yfjsr

Unreal 关于 UCX Workflow 的官方信息:
https://docs.unrealengine.com/en-US/WorkingWithContent/Importing/FBX/StaticMeshes/index.html#collision

关于如何从 Houdini 导出带有虚幻引擎 4 自定义碰撞的 FBX 的快速提示/教程。然后查看设置以将自定义碰撞 FBX 导入到虚幻引擎项目中。

章节:
0:00 |介绍
0:08 | Houdini – 起始文件
0:15 | Houdini – 碰撞地理设置
0:44 | Houdini – 地理节点命名
1:06 | Houdini – 子网
1:16 | Houdini – FBX 导出设置
1:36 | UE4 – 导入设置
1:58 | UE4 – 深入信息
2:04 |喜欢并分享!谢谢

Sk’p的原声带

#UnrealEngine #UE4Tutorial #SideFXHoudini
#(UE4 自定义碰撞网格体教程、Houdini 到 UE4 教程、Houdini UCX FBX 导出设置、UE4 UCX 自定义碰撞 FBX 导出、虚幻引擎 UCX、Entagma 蓝图、Entagma 虚幻引擎、UE4 Houdini VFX)
[YFJSR |藤城裕】

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