Houdini乐高模型破碎解算Legoize geometry & RBD Simulation in Houdini 18.5 Tutorial

Houdini乐高模型破碎解算Legoize geometry & RBD Simulation in Houdini 18.5 Tutorial

In this Houdini tutorial video, I will go through how to convert a geometry to LEGO pieces, and how to build RBD objects and glue constraints, and eventually how to simulate it and use the low-res point data to drive high-res geometries.
谷歌翻译:
在这个 Houdini 教程视频中,我将介绍如何将几何图形转换为乐高积木,以及如何构建 RBD 对象和粘合约束,以及最终如何模拟它并使用低分辨率点数据来驱动高分辨率几何图形。

(提取码:vfxf)