修复UE布料解算问题How I fix Unreal Cloth from going crazy… Simulate in Houdini!

修复UE布料解算问题How I fix Unreal Cloth from going crazy… Simulate in Houdini!

This tutorial is all about how I simulate cloth in Houdini and import it into Unreal to avoid Temporal Sampling problems. It’s meant for Unreal artists who are unfamiliar with Houdini, or Houdini artists who are unfamiliar with Unreal.

Oh yea, I switched the model halfway through the tutorial. It’s actually the same mesh, just a different texture/skin. Sorry for any confusion!

If you find this tutorial helpful, you might be interested in my website, I have a long write-up about my experience in the Unreal Fellowship in the summer of 2021:
? www.joeraasch.com
I post a lot of my tests and experiments on my Artstation page:
?https://joeraasch.artstation.com/

This video from Epic games explains the advantages of Temporal Sampling using the Movie Render Queue:
https://www.youtube.com/watch?v=ZuI3BdlUgfw
谷歌翻译:
本教程是关于我如何在 Houdini 中模拟布料并将其导入 Unreal 以避免出现时间采样问题。它适用于不熟悉 Houdini 的 Unreal 艺术家,或不熟悉 Unreal 的 Houdini 艺术家。

哦,是的,我在教程中途切换了模型。它实际上是相同的网格,只是不同的纹理/皮肤。很抱歉有任何混淆!

如果您觉得本教程对您有帮助,您可能对我的网站感兴趣,我写了一篇关于我在 2021 年夏天参加 Unreal Fellowship 的长篇文章:
? www.joeraasch.com
我在我的 Artstation 页面上发布了很多测试和实验:
?https://joeraasch.artstation.com/

这段来自 Epic Games 的视频解释了使用电影渲染队列进行时间采样的优势:
https://www.youtube.com/watch?vu003dZuI3BdlUgfw

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