Project Titan Platform Tool

Project Titan Platform Tool

Project Titan Platform Tool _ Overview

Lessons and Project Files: sidefx.com/tutorials/project-titan-platform-tool/
Learn how to create a Platform tool that uses basic shapes to generate platforms. The tool creates new geometry and then adds instanced details around the platform.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-platform-tool/
了解如何创建使用基本形状生成平台的平台工具。该工具会创建新几何体,然后在平台周围添加实例化细节。

 
 
 

Project Titan Platform Tool _ Part 1 _ Make Floor Geometry

Lessons and Project Files: sidefx.com/tutorials/project-titan-platform-tool/
Learn how to go from boxes to a base wood floor. A 2d shape will be extracted from the input. This shape is the base and will get a few more passes, like adding more interesting shapes and creating UVs.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-platform-tool/
了解如何从盒子到基础木地板。将从输入中提取二维形状。这个形状是基础,会得到更多的通过,比如添加更多有趣的形状和创建 UV。

 
 
 

Project Titan Platform Tool _ Part 2 _ Create Border

Lessons and Project Files: sidefx.com/tutorials/project-titan-platform-tool/
Learn how to create a border around the wooden planks. This will be accomplished using instances. You start by calculating how many times the models can fit on the border edge. For the corners there will also be a system in place to make sure the border looks visually interesting.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-platform-tool/
了解如何在木板周围创建边框。这将使用实例来完成。您首先计算模型可以适合边界边缘的次数。对于角落,还将有一个系统来确保边框在视觉上看起来很有趣。

 
 
 

Project Titan Platform Tool _ Part 3 _ Make Digital Asset

Lessons and Project Files: sidefx.com/tutorials/project-titan-platform-tool/
Learn how to make a digital asset out of the node network. This will create a single node that can be used to generate multiple platforms. You will also build a custom interface with parameters so you can control the results at the top level.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-platform-tool/
了解如何从节点网络中制作数字资产。这将创建一个可用于生成多个平台的节点。您还将构建一个带有参数的自定义界面,以便您可以在顶层控制结果。

 
 
 

Project Titan Platform Tool _ Part 4 _ Check on Rotated Inputs

Lessons and Project Files: sidefx.com/tutorials/project-titan-platform-tool/
Learn how to deal with rotated boxes as input. By default the tool will flatten any rotated input. With a couple of tweaks to the setup, it will be able to catch rotated cubes and save data as transform values to restore the original position after the creation of the platform.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-platform-tool/
了解如何处理旋转框作为输入。默认情况下,该工具将展平任何旋转的输入。通过对设置进行一些调整,它将能够捕捉旋转的立方体并将数据保存为变换值,以在创建平台后恢复原始位置。

 
 
 

Project Titan Platform Tool _ Part 5 _ Open In Unreal Engine

Lessons and Project Files: sidefx.com/tutorials/project-titan-platform-tool/
Learn how to open and use the platform tool in Unreal Engine. To use the tool in Unreal, you need to define an input. After that the tool will generate the platform and with a couple more tweaks you can automatically set materials and instances.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-platform-tool/
了解如何在虚幻引擎中打开和使用平台工具。要在 Unreal 中使用该工具,您需要定义一个输入。之后,该工具将生成平台,并进行更多调整,您可以自动设置材质和实例。

(提取码:vfxf)
(提取码:vfxf)
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