制作USD资产Creating USD Assets with Component Builder

制作USD资产Creating USD Assets with Component Builder

This workshop covers building USD assets in Solaris, using the Component Builder tool-set added in Houdini 19. We’ll discuss what USD assets can look like, and how the Component Builder simplifies making good USD assets even for artists new to USD/Solaris. We will also cover how to leverage some of these features down the road, in later stages of a pipeline. Hopefully by the end you will come away with more confidence about USD assets, as well as a better understanding of using the Component Builder in your projects.
Chris Rydalch has worked in feature animation for the last 10 years. Most of that time has been spent in production as a character simulation, crowds, and FX TD at Pixar, DreamWorks, and Blue Sky Studios. His most recent role at Blue Sky was Production Technology TD, where he helped roll out a new pipeline based around USD. Today he works at SideFX in the R&D group, primarily focused on workflows and tools for Solaris and Karma.
谷歌翻译:
本次研讨会涵盖了使用 Houdini 19 中添加的组件生成器工具集在 Solaris 中构建美元资产。我们将讨论美元资产的外观,以及组件生成器如何简化制作优质美元资产的过程,即使对于刚接触美元/Solaris 的艺术家也是如此.我们还将介绍如何在管道的后期阶段利用其中的一些功能。希望到最后你会对美元资产更有信心,并且更好地理解在你的项目中使用组件生成器。
Chris Rydalch 在过去 10 年一直从事动画长片工作。大部分时间都花在了皮克斯、梦工厂和蓝天工作室的角色模拟、人群和 FX TD 的制作上。他最近在 Blue Sky 担任的职务是 Production Technology TD,在那里他帮助推出了一条以美元为基础的新管道。现在,他在 SideFX 的研发小组工作,主要专注于 Solaris 和 Karma 的工作流程和工具。

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