Houdini液体变形Houdini FLIP FLUID | LIQUID MORPHING

Houdini液体变形Houdini FLIP FLUID | LIQUID MORPHING

Houdini FLIP FLUID _ LIQUID MORPHING

******** LINK to TUTORIAL *********
https://youtu.be/rs1Ig5bK0E8

Here I did some R&D around different techniques of Liquid morphing including regular Suction Force tool, Target Force, and custom Particle Force.
Also, I’ve used #RYB (RED-YELLOW-BLUE) system instead of #RGB to blend the colors,

#houdini #flip #morph
谷歌翻译:
********* 教程链接 *********
https://youtu.be/rs1Ig5bK0E8

在这里,我围绕不同的液体变形技术进行了一些研发,包括常规吸力工具、目标力和自定义粒子力。
另外,我使用#RYB (RED-YELLOW-BLUE) 系统而不是#RGB 来混合颜色,

#houdini #flip #morph

 
 
 

HOUDINI FLIP _ LIQUID MORPH TUTORIAL — Part 1 (+ projects)

In this video, I will show you 3 different methods of #Flip #Liquid #Morph inside #Houdini.
I will talk about Suction Fluid, Target Force, and in the second part of the tutorial I will make a custom Force to control Flip Particles.
As a tip, Very quickly and short, I will show you how you can use Target Fluid for #PyroFX (Sparse) simulation too!
Besides simulation, I will use Houdini Solaris to Shading, Lighting, and Rendering the project with Karma Rendering Engine.
Also, I will explain what is the difference between #RGB and #RYB (RED, YELLOW, BLUE) color systems and how we can convert RGB to RYB to make our project even more interesting!

** HOUDINI FLIP MORPH PART 2 **
https://youtu.be/5sD9uTsewVI

** Download Project Files **
https://sadjad.gumroad.com/l/gftsk

—————– Contents of Video —————–

00:00:03 – Introduction
00:01:20 – Suction Fluid
00:10:28 – Target Force for regular PyroFX
00:15:26 – Target Force for PyroFX (Sparse)
00:17:07 – Target Force for Flip Fluid
00:21:22 – Project 1 (Morphing Liquid to changing Numbers)
00:46:00 – Build Lighting setup in LOP Network(Solaris)
00:49:36 – Shading
00:56:20 – Improving mesh for Shading
01:12:30 – Metal, Plastic, Liquid Shaders
01:26:27 – Rendering Project with Karma
01:27:48 – Fix some issues with the render
01:32:44 – RGB vs RYB Color Model
01:36:00 – RGB to RYB Digital Asset
谷歌翻译:
在本视频中,我将向您展示 #Houdini 中 #Flip #Liquid #Morph 的 3 种不同方法。
我将讨论 Suction Fluid、Target Force,在教程的第二部分我将制作一个自定义 Force 来控制 Flip Particles。
作为提示,非常快速和简短,我将向您展示如何使用 Target Fluid 进行#PyroFX(稀疏)模拟!
除了模拟之外,我将使用 Houdini Solaris 使用 Karma 渲染引擎对项目进行着色、照明和渲染。
此外,我将解释#RGB 和#RYB(红色、黄色、蓝色)颜色系统之间的区别以及我们如何将 RGB 转换为 RYB 以使我们的项目更加有趣!

** HOUDINI FLIP MORPH 第 2 部分 **
https://youtu.be/5sD9uTsewVI

** 下载项目文件 **
https://sadjad.gumroad.com/l/gftsk

—————– 视频内容 —————–

00:00:03 – 介绍
00:01:20 – 吸入液
00:10:28 – 常规 PyroFX 的目标力量
00:15:26 – PyroFX 的目标力量(稀疏)
00:17:07 – 翻转液的目标力
00:21:22 – 项目 1(将液体变形为变化的数字)
00:46:00 – 在 LOP 网络 (Solaris) 中构建照明设置
00:49:36 – 着色
00:56:20 – 改进网格以进行着色
01:12:30 – 金属、塑料、液体着色器
01:26:27 – 使用 Karma 渲染项目
01:27:48 – 修复渲染的一些问题
01:32:44 – RGB 与 RYB 颜色模型
01:36:00 – RGB 转 RYB 数字资产

 
 
 

HOUDINI FLIP _ LIQUID MORPH TUTORIAL — Part 2 (+ projects)

In the second part of the tutorial, I will show you another method of #Flip #Morphing inside the #HoudiniFX.
I will build different custom forces to control the Flip Particles directly, Also very quickly I’ll explain how Flip Fluid works and why we need to control Flip Particles not Flip Volume Velocity!

I will work on a very interesting Flip Morphing project which could be useful for both VFX and Motion Graphics.

and Finally, We are rendering the project with the #Mantra rendering engine.

===== Houdini Flip Fluid Morphing Part 1 =====
https://youtu.be/rs1Ig5bK0E8

** Download Project Files **
https://sadjad.gumroad.com/l/ropls

—————– Contents of Video —————–

00:00:03 – Introduction
00:01:17 – How Flip Fluid is working (Basic Algorithm)
00:03:38 – The reason for using Custom Particle Force
00:05:44 – Start to build the project
00:09:39 – Build custom Suction Force
00:18:30 – Using SOP Solver to control Force Mask
00:23:14 – Build custom Mesh Distance Force
00:29:43 – Control Gravity Force
00:32:34 – Particle Curve Force
00:38:51 – Create an Effector
00:48:30 – Lighting, Shading, and Rendering
谷歌翻译:
在教程的第二部分,我将向您展示#HoudiniFX 中#Flip #Morphing 的另一种方法。
我将建立不同的自定义力来直接控制 Flip Particles,而且我将很快解释 Flip Fluid 的工作原理以及为什么我们需要控制 Flip Particles 而不是 Flip Volume Velocity!

我将从事一个非常有趣的 Flip Morphing 项目,该项目可能对 VFX 和动态图形都有用。

最后,我们使用#Mantra 渲染引擎渲染项目。

u003du003du003du003du003d Houdini Flip Fluid Morphing Part 1 u003du003du003du003du003d
https://youtu.be/rs1Ig5bK0E8

** 下载项目文件 **
https://sadjad.gumroad.com/l/ropls

—————– 视频内容 —————–

00:00:03 – 介绍
00:01:17 – Flip Fluid 的工作原理(基本算法)
00:03:38 – 使用自定义粒子力的原因
00:05:44 – 开始构建项目
00:09:39 – 建立自定义吸力
00:18:30 – 使用 SOP Solver 控制 Force Mask
00:23:14 – 构建自定义网格距离力
00:29:43 – 控制重力
00:32:34 – 粒子曲线力
00:38:51 – 创建一个效应器
00:48:30 – 照明、着色和渲染

(提取码:vfxf)
(提取码:vfxf)
想得到该评论有新回复的通知?
提醒
guest

0 评论
内联反馈
查看所有评论