人物自动绑定完全流程BIPED AUTO-RIG COMPLETE WORKFLOW

人物自动绑定完全流程BIPED AUTO-RIG COMPLETE WORKFLOW

H19 KineFX _ Kevfx Biped Auto Rig Tool Feature List _ H19

ALL NEW!!
FREE for apprentice users!
Kevfx Biped Auto Rig tool for Houdini 19!
The automatic rigging tool for everyone utilising Houdini 19’s KineFX technique!
All the complex rigging details are integrated into just one node!

It is available on Orbolt.com now! Search ‘Kevfx Biped Auto Rig’.
https://www.orbolt.com/asset/kevfx::kevfx_biped_auto_rig

(Note: This is all new and different from human_rig_embedded tool)

#kevfx #kinefx #auto_rig
谷歌翻译:
全新!!
学徒用户免费!
用于 Houdini 19 的 Kevfx Biped Auto Rig 工具!
使用 Houdini 19 的 KineFX 技术的每个人的自动装配工具!
所有复杂的索具细节都集成到一个节点中!

现在可以在 Orbolt.com 上使用它!搜索“Kevfx Biped 自动装备”。
https://www.orbolt.com/asset/kevfx::kevfx_biped_auto_rig

(注意:这是全新的,与human_rig_embedded 工具不同)

#kevfx #kinefx #auto_rig

 
 
 

Houdini Kevfx Facial Auto Rig Features _ KineFX

The tool is FREE for apprentice users now!

The Kevfx Facial Auto Rig (based on H19 KineFX) assets provide:
– Joint-based facial rigging
– Initial skeleton with configurable joint numbers for all the sections (brow, eyelid, mouth, lip etc.)
– Selectable/movable viewport controllers supporting multiple selections of controllers
– Configurable joint transforms (translate, rotate, scale) for individual blendshapes and joint sections.
– Ability to accept Facial Capture (mocap) data from Mocapstream node via Live Link Face (free iOS app from Unreal Engine) live or offline.
– Starting preset for easy creation of blendshape configurations
– Compatible with Kevfx Biped Body Rig for full character rig

Get the assets here:
Auto Rig
https://www.orbolt.com/asset/kevfx::kevfx_facial_auto_rig
Viewport Controllers
https://www.orbolt.com/asset/kevfx::kevfx_facial_combined_ctrls
Note: These assets only work with Houdini 19.

#kevfx #kinefx #auto_rig
谷歌翻译:
该工具现在对学徒用户免费!

Kevfx Facial Auto Rig(基于 H19 KineFX)资产提供:
– 基于关节的面部绑定
– 具有所有部分(眉毛、眼睑、嘴巴、嘴唇等)的可配置关节编号的初始骨架
– 支持多个控制器选择的可选/可移动视口控制器
– 用于单个混合形状和关节部分的可配置关节变换(平移、旋转、缩放)。
– 能够通过 Live Link Face(来自虚幻引擎的免费 iOS 应用程序)实时或离线接受来自 Mocapstream 节点的面部捕捉 (mocap) 数据。
– 用于轻松创建 blendshape 配置的启动预设
– 与 Kevfx Biped Body Rig 兼容,可实现全角色装备

在此处获取资产:
自动装备
https://www.orbolt.com/asset/kevfx::kevfx_facial_auto_rig
视口控制器
https://www.orbolt.com/asset/kevfx::kevfx_facial_combined_ctrls
注意:这些资产仅适用于 Houdini 19。

#kevfx #kinefx #auto_rig

 
 
 

H19 KineFX _ Kevfx Biped Auto Rig _ Quickstart

The tool is FREE for apprentice users now!

This is a quickstart tutorial for Kevfx Biped Auto Rig Tool for Houdini 19.
The full length tutorial is here:
https://www.youtube.com/watch?v=2fAblQa3Z2Q

You can get the tool here:
https://www.orbolt.com/asset/kevfx::kevfx_biped_auto_rig

Check out the website:
https://www.kevfx.net/
(Use the contact form for tool support)

The documentation page for the tool:
https://www.kevfx.net/doc-houdini-kev-biped-auto-rig-tool
(It will be updated with more details)

#kevfx #kinefx #auto_rig
谷歌翻译:
该工具现在对学徒用户免费!

这是 Houdini 19 的 Kevfx Biped Auto Rig Tool 的快速入门教程。
完整的教程在这里:
https://www.youtube.com/watch?vu003d2fAblQa3Z2Q

您可以在此处获取该工具:
https://www.orbolt.com/asset/kevfx::kevfx_biped_auto_rig

查看网站:
https://www.kevfx.net/
(使用联系表格获取工具支持)

该工具的文档页面:
https://www.kevfx.net/doc-houdini-kev-biped-auto-rig-tool
(将会更新更多细节)

#kevfx #kinefx #auto_rig

 
 
 

KineFX Tutorial _ How To Use Kevfx Auto Rig _ H19

The tool is FREE for apprentice users now!
It is based on Houdini 19 KineFX!

In this video tutorial, I will go through how to use Kevfx Auto Rig Tool to rig a character from the beginning to the end.
The topics:
– Download and install the assets.
– Create initial skeleton template
– Customize the skeleton template
– Orient the joints and mirror the joints
– Rig the joints using Kevfx Auto Rig
– Combine Biharmonic & Proximity capture for different type of geometries
– Paint capture layer weight (skin weight)
– Explanation of all the parameters of the assets

The automatic rigging tool for everyone utilising Houdini 19’s KineFX technique!
All the complex rigging details are integrated into just one node!

It is available on Orbolt.com now! Search ‘Kevfx Biped Auto Rig’.
https://www.orbolt.com/asset/kevfx::kevfx_biped_auto_rig

(Note: This is all new and different from human_rig_embedded tool)

#kevfx #kinefx #auto_rig

Chapters:
0:00 Title
0:15 Download & Install Assets
2:20 Create Initial Skeleton & Visualize Joint Names
4:11 Load Character Model
5:02 Customize The Skeleton To Fit The Character
9:43 Orient & Mirror Joints
11:45 Auto Rig The Joints !!
12:25 Use Biharmonic Capture For Main Skin Binding
13:09 Use Proximity Capture For Other Geometries
13:51 Use Joint Deform
15:03 Go Through All Parameters
15:19 Root & Body Controls
16:20 Parent Space Switching
17:13 Head & Neck Controls
18:13 COG, Spine & Pelvis Controls
19:04 Arm Controls
21:12 Hand Controls
23:00 Leg Controls
23:25 Reverse Foot Controls
26:03 Paint Capture Weight (Paint Skin Weight)
29:27 Mirror Capture Weight (Mirror Skin Weight)
谷歌翻译:
该工具现在对学徒用户免费!
它基于 Houdini 19 KineFX!

在本视频教程中,我将介绍如何使用 Kevfx Auto Rig Tool 从头到尾装配角色。
主题:
– 下载并安装资产。
– 创建初始骨架模板
– 自定义骨架模板
– 定位关节并镜像关节
– 使用 Kevfx Auto Rig 装配关节
– 针对不同类型的几何形状结合双谐波和接近捕获
– 油漆捕获层重量(皮肤重量)
– 解释资产的所有参数

使用 Houdini 19 的 KineFX 技术的每个人的自动装配工具!
所有复杂的索具细节都集成到一个节点中!

现在可以在 Orbolt.com 上使用它!搜索“Kevfx Biped 自动装备”。
https://www.orbolt.com/asset/kevfx::kevfx_biped_auto_rig

(注意:这是全新的,与human_rig_embedded 工具不同)

#kevfx #kinefx #auto_rig

章节:
0:00 标题
0:15 下载和安装资产
2:20 创建初始骨架并可视化关节名称
4:11 加载角色模型
5:02 自定义骨架以适应角色
9:43 东方和镜像关节
11:45 自动装配关节!!
12:25 使用 Biharmonic Capture 进行主要皮肤绑定
13:09 对其他几何图形使用 Proximity Capture
13:51 使用关节变形
15:03 遍历所有参数
15:19 根和身体控制
16:20 父空间切换
17:13 头颈部控制
18:13 COG、脊柱和骨盆控制
19:04 手臂控制
21:12 手动控制
23:00 腿部控制
23:25 反向脚控制
26:03 油漆捕获权重(油漆蒙皮权重)
29:27 镜子捕捉重量(镜子皮肤重量)

 
 
 

KineFX Tutorial _ How To Use Kevfx Facial Auto-Rig _ H19

The tool is FREE for apprentice users now!

The facial auto-rig is joint-based, which means no blendshape modelling needed !!
Also the rig configuration can be easily applied to different characters because it is joint-based !
Example preset provided for easy start !

NOTE:
– It is based on KineFX of Houdini 19 !
– The term ‘blendshape’ used in the video means ‘facial expression component’.
(‘blendshape’ is used by the houdini mocap node, but for this tool, it means the individual facial expression component because the rig is joint based.)

#kevfx #kinefx #auto_rig

00:00 Overall structure
06:47 The auto-rig node
07:05 Combined viewport controls
07:45 Facial mocap
09:05 Offline facial mocap
09:54 Offline facial mocap example
10:23 Initial skeleton
11:33 Add extra joints to init skeleton
11:58 Facial auto-rig node
13:13 Blendshape (facial expression component) setup
15:37 Use example preset as starting point
16:20 Start config from scratch
18:34 How translation xforms work
23:52 How rotate xforms work
24:40 How scale xforms work
25:08 How to use hierarchical and compute xform functions
26:03 Config tongue example
27:53 Further explain hierarchical and compute xform functions
28:11 Config jaw example
29:25 Explain again hierarchical and compute xform functions
30:01 Test the config with viewport ctrls
31:52 Input anim data modifier
34:16 Use the preset as starting point again
34:44 Capture layer paint
谷歌翻译:
该工具现在对学徒用户免费!

面部自动装配是基于关节的,这意味着不需要混合形状建模!
此外,装备配置可以轻松应用于不同的角色,因为它是基于关节的!
提供示例预设以便于开始!

笔记:
– 基于Houdini 19的KineFX!
– 视频中使用的术语“混合形状”是指“面部表情组件”。
(houdini mocap 节点使用’blendshape’,但对于这个工具,它意味着单个面部表情组件,因为绑定是基于关节的。)

#kevfx #kinefx #auto_rig

00:00 整体结构
06:47 自动装配节点
07:05 组合视口控件
07:45 面部动作捕捉
09:05 离线面部动作捕捉
09:54 离线面部动作捕捉示例
10:23 初始骨架
11:33 为初始化骨架添加额外的关节
11:58 面部自动绑定节点
13:13 Blendshape(面部表情组件)设置
15:37 使用示例预设作为起点
16:20 从头开始u200bu200b配置
18:34 翻译 xforms 的工作原理
23:52 旋转 xforms 的工作原理
24:40 缩放 xforms 的工作原理
25:08 如何使用分层和计算 xform 函数
26:03 配置舌头u200bu200b示例
27:53 进一步解释分层和计算 xform 函数
28:11 配置下颌示例
29:25 再次解释分层和计算 xform 函数
30:01 使用视口 ctrls 测试配置
31:52 输入动画数据修改器
34:16 再次使用预设作为起点
34:44 捕获层油漆

 
 
 

H19 KineFX _ Full Character Rigging _ Body & Face Integration

FREE for apprentice users
to use all kevfx auto-rig tools now!
It is based on all new KineFX H19!

In this short video, I will show the full character rigging in Houdini 19 using Kevfx Auto-Rig tools (both body and face) based on KineFX.

#kevfx #kinefx #auto_rig
谷歌翻译:
学徒用户免费
立即使用所有 kevfx 自动装配工具!
它基于全新的 KineFX H19!

在这个简短的视频中,我将使用基于 KineFX 的 Kevfx Auto-Rig 工具(身体和面部)展示 Houdini 19 中的完整角色绑定。

#kevfx #kinefx #auto_rig

 
 
 

Houdini Facial Motion Capture CSV Loader

In this quick intro video, I will present a Houdini 19 Digital Asset which can load offline facial motion capture data (CSV file) recorded from a free Mocap app Live Link Face (from Unreal Engine).
The Live Link Face app can stream facial mocap data from the iOS app from a iPhone to Houdini on a computer in real time. And Houdini can record the data through Mocap Stream node.
But sometimes, you just need to record the facial performance from the Live Link Face app without connecting to a Houdini session (or impossible to connect to Houdini). And after the recording, you just want to send the files (CSV data and video etc) to Houdini users to process.
In this case, you can use the simple kevfx_load_blendshape_csv asset to do the job.
The asset can be found on orbolt.com (official Sidefx app store).

#kevfx #kinefx #load_live_link_face_csv
谷歌翻译:
在这个快速介绍视频中,我将展示一个 Houdini 19 数字资产,它可以加载从免费的 Mocap 应用 Live Link Face(来自 Unreal Engine)记录的离线面部动作捕捉数据(CSV 文件)。
Live Link Face 应用程序可以将 iOS 应用程序中的面部动作捕捉数据从 iPhone 实时传输到计算机上的 Houdini。而Houdini可以通过Mocap Stream节点记录数据。
但有时,您只需要从 Live Link Face 应用程序记录面部表现,而无需连接到 Houdini 会话(或无法连接到 Houdini)。录制完成后,您只需将文件(CSV 数据和视频等)发送给 Houdini 用户进行处理。
在这种情况下,您可以使用简单的 kevfx_load_blendshape_csv 资产来完成这项工作。
该资产可以在 orbolt.com(官方 Sidefx 应用商店)上找到。

#kevfx #kinefx #load_live_link_face_csv

 
 
 

Houdini Keyframe Anim Copy_Paste, Save_Load, Export_Cache _ Anim Lib

Users can use this asset to copy, paste, save, load, export and cache parameter keyframe animation in Houdini.
So it is easier to build an animation library of parameter keyframes.
#kevfx #houdini #keyframe_save_n_load
Note: It is for handling parameter keyframe animation. Not geometry shape data.

00:00 Intro
01:28 Set up an example
03:11 Explain builtin channel referencing method
05:16 Use our asset to handle keyframes
05:44 1. Collect keyframes from a node
06:31 2. Cache keyframes to disk
08:11 3. Copy keyframes to other nodes
11:09 4. Collect keyframes from Animation Editor
13:35 5. How to make channels display persistently
16:44 6. Collect keyframes from the input node
谷歌翻译:
用户可以使用此资源在 Houdini 中复制、粘贴、保存、加载、导出和缓存参数关键帧动画。
所以更容易建立参数关键帧的动画库。
#kevfx #houdini #keyframe_save_n_load
注意:用于处理参数关键帧动画。不是几何形状数据。

00:00 介绍
01:28 树立榜样
03:11 解释内置通道引用方法
05:16 使用我们的资产处理关键帧
05:44 1. 从节点收集关键帧
06:31 2. 将关键帧缓存到磁盘
08:11 3. 复制关键帧到其他节点
11:09 4. 从动画编辑器中收集关键帧
13:35 5.如何让频道持续显示
16:44 6.从输入节点收集关键帧

 
 
 

H19 KineFX _ Kevfx Biped Character Picker

FREE for all users.
A very first release version of the Kevfx Biped Character Picker.
For now, it only support Kevfx Biped Auto-Rig tool.
谷歌翻译:
对所有用户免费。
Kevfx Biped Character Picker 的第一个发布版本。
目前,它仅支持 Kevfx Biped Auto-Rig 工具。

(提取码:vfxf)