Houdini刚体约束Bullet Collisions in Houdini

Houdini刚体约束Bullet Collisions in Houdini

Bullet Collisions in Houdini – Deforming vs Animated Part 1

In this video we will talk a bit about what is the difference between an animated collision vs a deforming collision. This series of videos has to do with moving collisions in general.
谷歌翻译:
在本视频中,我们将讨论动画碰撞与变形碰撞之间的区别。这一系列视频通常与移动碰撞有关。

 
 
 

Bullet Collisions in Houdini – Character Collisions Part 2

In this video we will talk about how to create collision geometry from an animated character, and will present two options, deforming and animated.
谷歌翻译:
在本视频中,我们将讨论如何从动画角色创建碰撞几何体,并将展示两个选项,变形和动画。

 
 
 

Bullet Collisions in Houdini – Animated objects and Constraints Part 3

In this tutorial we will talk a bit about constraints and how they might be affected by the deforming geometry in bullet.
谷歌翻译:
在本教程中,我们将讨论一些约束以及它们如何受到子弹中变形几何的影响。

 
 
 

Bullet Collisions in Houdini – Two additional examples Part 4. File in the description

In this video we will very quickly go through a very simple setup for metal deformation using an animated object as the driver of our dynamics, this video won’t go in details but you can find the file here and have a look on your own.

file: https://www.dropbox.com/s/99i5qz0vkbn02o5/BulletCollisions.hipnc?dl=0
谷歌翻译:
在本视频中,我们将快速完成一个非常简单的金属变形设置,使用动画对象作为我们的动力学驱动程序,本视频不会详细介绍,但您可以在此处找到文件并自行查看。

文件:https://www.dropbox.com/s/99i5qz0vkbn02o5/BulletCollisions.hipnc?dlu003d0

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