H粒子到UE5中渲染Houdini Particles in UE5

H粒子到UE5中渲染Houdini Particles in UE5

Learn to render POP or Vellum particle simulations from Houdini in Unreal Engine 5 by going through Niagara, UE5’s particle system. Set up lighting, cameras, and high quality render settings using UE5 ray tracing for VFX / motion graphics quality. This tutorial is aimed at intermediate Houdini users who are new to Unreal Engine. SideFX Labs is required to follow along.

Houdini to Niagara Plugin: https://github.com/sideeffects/HoudiniNiagara/releases

UE5 and Houdini project files and all assets used are available here. Free with code: UERENDER:
https://dannylrsn.gumroad.com/l/dljet

The simulation setup used in this video comes from a Houdini tutorial by Entagma:
https://youtu.be/grPVW0vK6PE
This setup is generally inspired by Maxim Zhestkov.

Learn more about the Houdini to Niagara workflow from Simon Verstraete at SideFX Labs:
https://youtube.com/playlist?list=PLXNFA1EysfYnW3u5TozWFQcUbUVtMEk3B

Unreal Engine 5 / Houdini Tutorial: Easy Houdini to UE5 Rendering
https://youtu.be/_RqRsHvpFE0

Chapters:
00:00 – Intro
00:08 – Houdini Export
01:53 – Create Unreal Project
02:13 – Houdini to Niagara Plugin
02:50 – UE5 Project Settings
03:43 – Import Simulation
03:59 – Simulation Setup in Niagara
06:40 – Make a Level
06:57 – Level Sequence
08:08 – Post Process Volume (control motion blur and exposure)
08:59 – Material Creation
09:50 – Use Houdini Particle Color
10:32 – Particle Cast Shadow
10:47 – Color Tint Control
11:27 – Maxim Zhestkov
11:32 – Color Ramp Control
12:46 – Lights and Camera
13:59 – Render Setup
14:37 – Outro

Instagram – https://www.instagram.com/danlrsn/
Behance – https://www.behance.net/dannylaursen1
Artstation – https://www.artstation.com/dannylaursen
谷歌翻译:
通过 UE5 的粒子系统 Niagara,学习在虚幻引擎 5 中从 Houdini 渲染 POP 或 Vellum 粒子模拟。使用 UE5 光线追踪设置照明、相机和高质量渲染设置,以获得 VFX/运动图形质量。本教程面向不熟悉虚幻引擎的中级 Houdini 用户。 SideFX Labs 需要跟进。

Houdini 到 Niagara 插件:https://github.com/sideeffects/HoudiniNiagara/releases

UE5 和 Houdini 项目文件以及使用的所有资源都可以在此处获得。免费使用代码:UERENDER:
https://dannylrsn.gumroad.com/l/dljet

本视频中使用的模拟设置来自 Entagma 的 Houdini 教程:
https://youtu.be/grPVW0vK6PE
此设置通常受到 Maxim Zhestkov 的启发。

从 SideFX Labs 的 Simon Verstraete 那里了解有关 Houdini 到 Niagara 工作流程的更多信息:
https://youtube.com/playlist?listu003dPLXNFA1EysfYnW3u5TozWFQcUbUVtMEk3B

虚幻引擎 5 / Houdini 教程:简单的 Houdini 到 UE5 渲染
https://youtu.be/_RqRsHvpFE0

章节:
00:00 – 介绍
00:08 – 胡迪尼出口
01:53 – 创建虚幻项目
02:13 – Houdini 到 Niagara 插件
02:50 – UE5 项目设置
03:43 – 进口模拟
03:59 – 尼亚加拉的模拟设置
06:40 – 制作关卡
06:57 – 关卡序列
08:08 – 后期处理体积(控制运动模糊和曝光)
08:59 – 材料创作
09:50 – 使用 Houdini 粒子颜色
10:32 – 粒子投射阴影
10:47 – 色彩控制
11:27 – 马克西姆热斯特科夫
11:32 – 色带控制
12:46 – 灯光和相机
13:59 – 渲染设置
14:37 – 结束

Instagram – https://www.instagram.com/danlrsn/
行为 – https://www.behance.net/dannylaursen1
艺术站 – https://www.artstation.com/dannylaursen

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