houdini渲染布尔破碎Rendering boolean fracture with houdini

houdini渲染布尔破碎Rendering boolean fracture with houdini

In our previews tutorial, we covered how to texture boolean fractured geo. In this tutorial, ill show you how to apply different uvs to the inside and the outside pieces. This way you can utilize rock textures mixed with flows and roses ( or whatever kind of pattern you wish to apply ) utilizing completely different uvs and textures! If you mixed this with the previews tutorial that shows how to apply different material per inside and outside faces, you will be able to create very cool art.

HEAD TO MY WEB PAGE
https://www.rmafire.com/

PRODUCTS
https://www.rmafire.com/hdris-landing
谷歌翻译:
在我们的预览教程中,我们介绍了如何对布尔断裂几何体进行纹理处理。在本教程中,我将向您展示如何将不同的 uv 应用于内部和外部部件。通过这种方式,您可以利用完全不同的 uv 和纹理,将岩石纹理与流动和玫瑰(或您希望应用的任何类型的图案)混合使用!如果您将此与显示如何为每个内外表面应用不同材料的预览教程混合使用,您将能够创作出非常酷的艺术作品。

前往我的网页
https://www.rmafire.com/

产品
https://www.rmafire.com/hdris-landing

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