蘑菇孢子仿真效果Mushroom Spores Simulation Effect Breakdown

蘑菇孢子仿真效果Mushroom Spores Simulation Effect Breakdown

I strongly recommend using 1.25 or 1.5 playback speed to save time as I don’t quickly pronounce sentences in English ?

The aim of this project is to try to replicate the real-life mushroom spore releasing effect using POP Network as close as possible with the current knowledge I have.

A camera shake was added in Davinci Resolve.

Please keep in mind that I’m a Houdini hobbyist, and the stuff I’ve shown here might be counterproductive.

Demo video: https://www.youtube.com/watch?v=QQhCX1sX8BA

My social links: https://linktr.ee/zdmit
HIP file: https://www.patreon.com/dimitryfx

Chapters:
0:00 – life reference/final render
0:24 – project overview
3:20 – mushroom cap
17:25 – mushroom trunk and controller overview
30:10 – simulation breakdown
38:40 – post-simulation
43:55 – experiments overview
45:40 – solaris/karma xpu rendering
54:20 – outro

#sidefx #vfx #sidefxhoudini
谷歌翻译:
我强烈建议使用 1.25 或 1.5 的播放速度来节省时间,因为我不会很快用英语发音 ?

这个项目的目的是尝试使用 POP 网络尽可能接近地复制现实生活中的蘑菇孢子释放效果,以及我目前所掌握的知识。

在 Davinci Resolve 中添加了相机抖动。

请记住,我是 Houdini 爱好者,我在这里展示的东西可能会适得其反。

演示视频:https://www.youtube.com/watch?vu003dQQhCX1sX8BA

我的社交链接:https://linktr.ee/zdmit
HIP 文件:https://www.patreon.com/dimitryfx

章节:
0:00 – 生活参考/最终渲染
0:24 – 项目概览
3:20 – 蘑菇帽
17:25 – 蘑菇树干和控制器概述
30:10 – 模拟分解
38:40 – 模拟后
43:55 – 实验概述
45:40 – solaris/karma xpu 渲染
54:20 – 结尾

#sidefx #vfx #sidefxhoudini

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