Houdini渲染和降噪| Mark Elendt | SIGGRAPH Asia 2018(东京)Houdini Rendering & De-noising | Mark Elendt | SIGGRAPH Asia 2018 (Tokyo)

Houdini渲染和降噪| Mark Elendt | SIGGRAPH Asia 2018(东京)Houdini Rendering & De-noising | Mark Elendt | SIGGRAPH Asia 2018 (Tokyo)

[Presented in English with Japanese translation]

Mark talks about how professional renderers such as Mantra work and why noise occurs during the rendering process. Mark then discusses various de-noising algorithms including the Optix denoiser that can be used with Houdini 17.

Mark Elendt is a Senior Mathematician at SideFX, where he’s spent over 25 years writing code for PRISMS, Houdini and Mantra. Earlier this year, he and SideFX received an Academy Award® of Merit for the creation and development of Houdini.
[以英文提供日语翻译]

Mark谈到Mantra等专业渲染器的工作原理以及渲染过程中出现噪声的原因。 Mark随后讨论了各种去噪算法,包括可与Houdini 17一起使用的Optix去噪器。

Mark Elendt是SideFX的高级数学家,在那里他花了超过25年的时间为PRISMS,Houdini和Mantra编写代码。今年早些时候,他和SideFX因Houdini的创作和发展而获得奥斯卡金像奖。