Houdini中的自适应网格 – 第2部分:交互式脚手架Adaptable Meshes in Houdini – Part 2: Interactive Scaffolding

Houdini中的自适应网格 – 第2部分:交互式脚手架Adaptable Meshes in Houdini – Part 2: Interactive Scaffolding

Published on Dec 21, 2018

One of the many strengths of Houdini is its capability of letting assets talk to each other. In this tutorial will make a interactive asset which adepts to the terrain and itself!

For the free scenefile go to our site: https://dokaitutorials.com/adaptive-m…

For the HDA go check out our Patreon: patreon.com/dokai
发布于2018年12月21日

Houdini的众多优势之一是它能够让资产相互通信。在本教程中,将创建一个适应地形和自身的交互式资产!

有关免费的scenefile,请访问我们的网站:https://dokaitutorials.com/adaptive-m …

对于HDA,请查看我们的Patreon:patreon.com/dokai








想得到该评论有新回复的通知?
提醒
guest
0 评论
内联反馈
查看所有评论