Houdini高速运动物体发射粒子避免“断裂”的技巧Houdini For The Artist – Quick Tips – Particle Stepping

Houdini高速运动物体发射粒子避免“断裂”的技巧Houdini For The Artist – Quick Tips – Particle Stepping

Published on Jan 9, 2019

To learn more about Houdini, be sure to follow these links to my other courses:

Houdini for The New Artist – https://www.cgcircuit.com/tutorial/ho…

Houdini for The New Artist Part II – http://bit.ly/2okYpY4

Houdini For the Artist – Modeling I – http://bit.ly/2EacZM5

In this video, we talk about how to deal with stepping issues that occur whenever you have a fast-moving emitter. This is a very common problem that you’re bound to run into whenever you have a quickly moving emission object and easy to solve once you know how.

Also! I added a bonus section. If you like point wrangles and vex as much as I do, then you’re in for a wild ride.
发布于2019年1月9日

在这个视频中,我们讨论了如何处理每当你有一个快速移动的发射器时出现的踩踏问题。这是一个非常常见的问题,只要你有一个快速移动的发射物体,你就会遇到这种问题,一旦你知道如何解决就很容易解决。

也!我添加了奖金部分。如果你像我一样喜欢点争吵和烦恼,那么你就是疯狂的骑行。








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