基于UV的wetmap贴图烘焙UV based wetmap baker tutorial

基于UV的wetmap贴图烘焙UV based wetmap baker tutorial

How to create a wetmap independent of geometry resolution (using UVs), and save to disk to be used as texture. Get HDA at: patreon.com/fchamon

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00:00 Creating UV points

01:47 Projecting UV points onto receiver geometry

05:18 Creating the wetmap solver

07:30 Fading the wetmap

08:22 Transfering point attributes to 2d volumes (Volume VOP)

14:16 Reading 2d volumes from a COP network

16:35 Writing images to disk

17:09 Reading back the wetmap texture

18:06 Tweaking wetmap parameters

19:24 The “FC_Wetmap_Baker” HDA
如何创建独立于几何分辨率的湿图(使用UV),并保存到磁盘以用作纹理。获取HDA:patreon.com/fchamon

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00:00创建UV点

01:47将UV点投射到接收器几何体上

05:18创建wetmap解算器

07:30褪色湿地图

08:22将点属性转换为2d卷(Volume VOP)

14:16从COP网络读取2卷

16:35将图像写入磁盘

17:09回读wetmap纹理

18:06调整wetmap参数

19:24“FC_Wetmap_Baker”HDA








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