Houdini程序化岩石 – 第1部分Houdini Procedural Rock – part 1

Houdini程序化岩石 – 第1部分Houdini Procedural Rock – part 1

How to create a fully procedural rock using VOPs and how to “rockify” existing models.I also explain in detail how to deal with (and fix) intersecting geometry.

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00:00 Blocking out the base shape

01:41 Retopo using instant meshes

02:45 Noise level 1 (Flattened areas)

06:08 Dealing with intersections (Smoothing method)

20:41 Dealing with intersections (VDB erode method)

25:21 Noise level 2 (Sedimentary areas)

33:50 Noise level 3 (Spiky noise)

40:18 Reviewing noise parameters to improve rock shape

43:07 Noise level 4 (high frequency details A)

44:56 Noise level 5 (high frequency details B)

46:14 Generating a different rock

48:14 Rockifying existing geometry
如何使用VOP创建一个完全程序化的岩石,以及如何“摇动”现有模型。我还详细解释了如何处理(和修复)相交几何。

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00:00阻挡基本形状

01:41 Retopo使用即时网格

02:45噪音等级1(展平区域)

06:08处理交叉点(平滑方法)

20:41处理交叉点(VDB侵蚀方法)

25:21噪音等级2(沉积区)

33:50噪音等级3(尖刺噪音)

40:18检查噪声参数以改善岩石形状

43:07噪音等级4(高频细节A)

44:56噪音等级5(高频细节B)

46:14生成一块不同的岩石

48:14摇晃现有的几何形状