不使用颜色场制作彩色烟雾Multi Colored Smoke With No Cd Field – (H17 – HIP Files)
Two different setups to give smoke sims multiple colors at render time without having to rely on the Cd field.
The first is based on the velocity field in which case the smoke is colored based on an artist-controlled velocity threshold.
The second is using the rest fields to set the colors and let them stick to the smoke and move along with it.
Get the HIP Files: gum.co/iKgoa
谷歌翻译:两种不同的设置可以在渲染时为烟雾模拟多种颜色,而不必依赖于Cd字段。
第一种是基于速度场,在这种情况下,烟雾基于艺术家控制的速度阈值着色。
第二种是使用其余字段来设置颜色,让它们粘在烟雾上并随之移动。