LYNX工具| Luca Scheller | MucHUG 2019年4月LYNX Tools | Luca Scheller | MucHUG April 2019

LYNX工具| Luca Scheller | MucHUG 2019年4月LYNX Tools | Luca Scheller | MucHUG April 2019

LYNX tool developer Luca Schiller takes you through his first three tools.

[Presented at the Munich Houdini User Group – MucHUG – on April 25, 2019]

LYNX FORCE – Timecode 3:31
If you’re coming from a simulation software other than Houdini you’ve probably struggled a bit when first playing around with forces in dops. There are a lot of nodes (pop wind, pop force, gravity, wind, uniform force,…) that seem to do the same thing with slight differences. On top of that some of them go after the solver, some into the pre/post-solve inputs and some only work with points, others with volumes. Simply masking a force to a certain area is quite the hassle of adding multiple nodes and controlling the mask transform/shape is usually not done in the dop context.

LYNX FABRIC – Timecode 14:07
The second tool’s name is “LYNX_fabric”. It is made up of several Houdini assets that make fabric/weave pattern generation quick and easy.

Features include:

Unified interface across all nodes
Intelligent/Adaptive curve resampling
Curve detangling for realistic results
Geometry generation on rest frame for maximum performance
Transfer attributes from source geometry / among fabric nodes
Consistent seeds across all nodes
UDIM Support

LYNX VELOCITY – Timecode 24:16
Lynx Velocity is a Houdini .hda that allows you to create the velocity attribute based on edge selections. It also allows for finely tuned control of your velocities via grooming.
谷歌翻译:LYNX工具开发人员Luca Schiller带您了解他的前三个工具。

[于2019年4月25日在慕尼黑Houdini用户组 – MucHUG上发表]

LYNX FORCE – 时间码3:31

LYNX FABRIC – 时间码14:07



LYNX VELOCITY – 时间码24:16
Lynx Velocity是一个Houdini .hda,它允许您根据边缘选择创建velocity属性。它还允许通过梳理精确调节您的速度。