Houdini中的MOPs模块 – MG动画节点系统MOPs – Motion Graphics Operators for Houdini | Entagma | Houdini HIVE Utrecht

Houdini中的MOPs模块 – MG动画节点系统MOPs – Motion Graphics Operators for Houdini | Entagma | Houdini HIVE Utrecht

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[Re-recording of session originally presented at Houdini HIVE Utrecht on June 6, 2018]

While Houdini is strongly established as a VFX tool, motion graphics studios are increasingly adapting it into their pipeline too.

As more and more design tasks are being done in Houdini, we need a versatile toolset to quickly iterate and experiment in order to meet todays client’s demands.

Let us help with MOPs – Motion Operators for Houdini.

In this session, Moritz gives a quick intro to the tools as well as the rationale behind it.

MOPs Webpage: https://www.motionoperators.com/
谷歌翻译:[重新录制最初于2000年6月6日在Houdini HIVE Utrecht上发表的会议]

虽然Houdini已经成为VFX工具的重要组成部分,但动画制作工作室也越来越多地将其应用到管道中。

随着越来越多的设计任务在Houdini中完成,我们需要一个多功能的工具集来快速迭代和实验,以满足当今客户的需求。

让我们帮助MOPs – Houdini的运动操作员。

在本次会议中,Moritz简要介绍了工具及其背后的基本原理。

MOP网页:https://www.motionoperators.com/

 
 
 

Intro to Motion Operators (MOPs) | Moritz Schwind & Henry Foster | End User Event 2019

Moritz and Henry walk through the suite of tools they developed to help with common motion graphics tasks in Houdini.
The workflow and interface should seem familiar to users of other motion graphics software packages, but it’s using Houdini-friendly workflows under the hood for more experienced Houdini artists.
MOPs is both a ready-to-use toolkit and a framework for constructing your own operators more easily.
INDEX
0:45 How to Destroy Capri-Sun by Fermenting It
2:40 The Goal of MOPs
3:30 Why MOPs
5:50 Working in Production
6:34 How to Efficiently Waste Everyone’s Time
9:40 Things That Worked (in Production)
12:40 Why Hasn’t Houdini Been Used More in Mograph?
15:05 Houdini Accessibility to Non-Tech Minded Artists
16:05 How MOPs Works – 3 Easy Steps
18:35 The Guts of MOPs
21:21 …Generators
22:30 …Falloffs
24:58 …Modifiers
27:22 Who MOPs
27:45 MOPs Misconceptions
34:45 MOPs Demos
谷歌翻译:Moritz和Henry介绍了他们开发的工具套件,以帮助Houdini中的常见运动图形任务。
工作流程和界面对于其他动画图形软件包的用户来说应该是熟悉的,但是对于更有经验的Houdini艺术家来说,它正在使用Houdini友好的工作流程。
MOP既是一个随时可用的工具包,也是一个更容易构建自己的运算符的框架。
指数
0:45如何通过发酵来摧毁卡普里 – 太阳
2:40 MOPs的目标
3:30为什么选择MOP
5:50在生产中工作
6:34如何有效地浪费每个人的时间
9:40工作的东西(生产中)
12:40为什么Houdini在Mograph中没有被更多地使用?
15:05 Houdini对非技术人士的访问
16:05 MOP如何运作 – 3个简单的步骤
18:35 MOPs的胆量
21:21 ……发电机
22:30 ……衰落
24:58 ……修饰语
27:22谁是MOPs
27:45 MOPs误解
34:45 MOPs演示

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