多边形头发的动力学和手动控制Dynamic and manual controllers for polygonal Hair : using maya and Houdini part 1 and 2

多边形头发的动力学和手动控制Dynamic and manual controllers for polygonal Hair : using maya and Houdini part 1 and 2

Covering a technique I am using to make polygonal hairs of a character have dynamic movement plus manual controllers and a blender to switch between these two systems.
Basically I am taking these videos in most just to have a record for future reference and to not forget what methods I used.

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In wire deformer command add -dds (dropofDistance) to a higher value like 100,..when character goes way too far from origin wire deformer behaves strangler..it helps for that case. however at any points you can select all wires modifiers and change that parameter.

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#Houdini #Maya #Hair #Dynamic #polyHair
谷歌翻译:
涵盖我用来制作角色的多边形头发的技术具有动态移动加手动控制器和搅拌器以在这两个系统之间切换。
基本上我在拍摄这些视频只是为了记录以供将来参考,不要忘记我使用的方法。

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在wire deformer命令中,将-dds(dropofDistance)添加到更高的值,如100,..当字符离原点太远时,变形器表现为strangler ..这对于这种情况有帮助。但是,在任何点,您都可以选择所有导线修改器并更改该参数。

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#Houdini #Maya #Hair #Dynamic #polyHair

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