Chaos Group V-Ray Next v4.12.02 for Maya 2016 to 2019 Win

Chaos Group V-Ray Next v4.12.02 for Maya 2016 to 2019 Win

Chaos Group V-Ray Next v4.12.02 for Maya 2016 to 2019 Win

Info:

Chaos Group, a leading provider of state of the art rendering solutions for the media, entertainment, and design industries, has released an update to VRay 4.12 for Maya 2016-2019, a major update to its Academy Award-winning CPU and GPU production renderer. Used on recent television and film projects including “The Fate of the Furious,” “Beauty and the Beast,” and “Stranger Things,” this update brings faster rendering, more responsive look development and added realism to high-end VFX and animation projects.Build 4.12.02 (V-Ray Next, update 1.1 official) (1 July 2019)New features:
-SamplerInfo: Added a random by scene name mode to the sampler info additional outputs;Modified features:
-V-Ray Better sampling with few lights in the scene;
-V-Ray Texture filename will be printed if a tile fails to load for tiled textures;
-VRayProxy Faster loading of VRayMesh nodes in bounding box mode;
-VRayProxy Increased the size of VRayMeshMaterial’s shaders list control;
-VRayProxy Ability to change visibility for multiple selected objects in the VRayMesh visibility lists;
-Cryptomatte/VRayProxy Fixed wrong manifest in Sub object name mode;
-V-Ray IPR Optimized defaults for CPU IPR;Bug fixes:
-V-Ray IPR Fixed wrong first frame when playblasting;
-VRayHairMtl Fixed VRayHairMtl not composing back properly with consistent elements enabled;
-V-Ray IPR Fixed sampling artifacts with few lights in the scene;
-VRayEnvironmentFog Fixed environment fog not composing back properly with consistent elements enabled;
-VRayEnvironmentFog Fixed incorrect lighting with Environment fog and V-Ray Light Linker;
-Cryptomatte Fixed AA on multi-material objects when using material mode;
-Cryptomatte Fixed wrong Cryptomatte channel name when using DWA compression;
-XGen Fixed XGen not working on macOS when V-Ray is loaded before the XGen plugin;
-V-Ray Fixed a crash when closing Maya on macOS High Sierra;
-Chaos Cloud Fixed cloud button not working on older Maya versions;
-VFB Fixed saving to EXR from the VFB not saving the whole image when rendering a region;
-VFB Fixed a crash when saving from the VFB when using V-Ray Standalone;
-VRayLightSphere Scale was ignored when transform was controlled with an expression;
-VRayFur Fixed wrong texture projection with V-Ray Fur;
-AppSDK Fixed license issue when rendering through AppSDK on Windows;
-VRayScene Fixed visibility option not being respected when in a group;
-Maya batch Fixed “-im” command-line override not working with Render Setup layers;
-VRayTriplanar Fixed Triplanar appearing in the wrong category inside the Create Menu;
-V-Ray Fixed crash when rendering zero-sized regions with Light Cache;
-Denoiser Fixed Optix denoiser error message on Linux;
-V-Ray GPU Fixed UDIM textures rendering black in IPR with on-demand mip-mapping;

谷歌翻译:
信息:

Chaos Group是为媒体,娱乐和设计行业提供最先进的渲染解决方案的领先供应商,已发布针对Maya 2016-2019的VRay 4.12更新,这是其获得奥斯卡奖的CPU和GPU生产渲染器的重大更新。用于最近的电视和电影项目,包括“愤怒的命运”,“美女与野兽”和“陌生人的事物”,这一更新带来了更快的渲染,更具响应性的外观开发,并为高端视觉特效和动画项目增添了真实感.Build 4.12.02(V-Ray Next,更新1.1官方)(2019年7月1日)新功能:
-SamplerInfo:按场景名称模式添加到采样器信息附加输出;修改后的功能:
-V-Ray在场景中几乎没有灯光的情况下更好地采样;
如果拼贴无法加载拼贴纹理,将打印-V-Ray纹理文件名;
-VRayProxy在边界框模式下加快VRayMesh节点的加载速度;
-VRayProxy增加了VRayMeshMaterial的着色器列表控件的大小;
-VRayProxy能够更改VRayMesh可见性列表中多个选定对象的可见性;
-Cryptomatte / VRayProxy修复了Sub对象名模式下的错误清单;
-V-Ray IPR针对CPU IPR的优化默认值;错误修复:
-V-Ray IPR在播放时固定错误的第一帧;
-VRayHairMtl修复VRayHairMtl无法正确回写并启用了一致的元素;
-V-Ray IPR修复场景中几乎没有灯光的采样伪像;
-VRayEnvironmentFog固定环境雾无法正确组合,并启用了一致的元素;
-VRayEnvironmentFog使用环境雾和V-Ray Light Linker修复了不正确的照明;
-Cryptomatte使用材料模式时,在多材质对象上固定AA;
-Cryptomatte使用DWA压缩时修复了错误的Cryptomatte通道名称;
-XGen修复了在XGen插件之前加载V-Ray时XGen无法处理macOS的问题。
-V-Ray修复了macOS High Sierra关闭Maya时的崩溃问题。
-Chaos Cloud固定云按钮不适用于较旧的Maya版本;
-VFB修复从VFB保存到EXR而不是在渲染区域时保存整个图像;
-VFB修复了使用V-Ray Standalone时从VFB保存的崩溃;
使用表达式控制转换时,忽略-VRayLightSphere Scale;
-VRayFur修复了V-Ray毛发错误的纹理投影;
-AppSDK在Windows上通过AppSDK进行渲染时修复了许可证问题;
-VRayScene固定可见性选项在组中时未被遵守;
-Maya batch修复了“-im”命令行覆盖不能与渲染设置图层一起使用;
-VRayTriplanar固定Triplanar出现在Create Menu中的错误类别中;
-V-Ray修复了使用Light Cache渲染零大小区域时的崩溃;
-Denoiser在Linux上修复了Optix denoiser错误消息;
-V-Ray GPU固定UDIM纹理在IPR中呈现黑色,具有按需mip映射;